CatStation/Content.Shared/EntityEffects/Effects/VariationPass/EntitySpawnVariationPassEntityEffect.cs

111 lines
3.7 KiB
C#

using System.Linq;
using Content.Shared.EntityTable;
using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.Physics;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Random;
namespace Content.Shared.EntityEffects.Effects.VariationPass;
/// <summary>
/// Used for spawning entities randomly dotted around the grid.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class EntitySpawnVariationPassEntityEffectSystem : EntityEffectSystem<MapGridComponent, EntitySpawnVariationPass>
{
[Dependency] private SharedMapSystem _map = default!;
[Dependency] private IRobustRandom _random = default!;
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private EntityTableSystem _tables = default!;
protected override void Effect(Entity<MapGridComponent> entity, ref EntityEffectEvent<EntitySpawnVariationPass> args)
{
var tiles = _map.GetAllTiles(entity, entity).ToList();
var totalTiles = tiles.Count();
var dirtyMod = _random.NextGaussian(args.Effect.TilesPerEntityAverage, args.Effect.TilesPerEntityStdDev);
var trashTiles = Math.Max((int) (totalTiles * (1 / dirtyMod)), 0);
for (var i = 0; i < trashTiles; i++)
{
if (TryFindRandomTile(entity, tiles, out var coords))
{
var ents = _tables.GetSpawns(args.Effect.Table, _random);
foreach (var spawn in ents)
{
SpawnAtPosition(spawn, coords);
}
}
}
}
/// Attempts to find an empty tile 10 times, returns true if successful.
private bool TryFindRandomTile(Entity<MapGridComponent> grid,
List<TileRef> tiles,
out EntityCoordinates targetCoords)
{
targetCoords = EntityCoordinates.Invalid;
for (var i = 0; i < 10; i++)
{
var tile = _random.Pick(tiles);
var tileCoords = tile.GridIndices;
if (CheckTileEntities(grid, tileCoords))
{
targetCoords = _map.GridTileToLocal(grid, grid.Comp, tileCoords);
return true;
}
}
return false;
}
/// Returns false if the tile is occupied.
private bool CheckTileEntities(Entity<MapGridComponent> grid, Vector2i tileCoords)
{
var intersectingEntities = new HashSet<EntityUid>();
_lookup.GetLocalEntitiesIntersecting(grid, tileCoords, intersectingEntities, -0.05f, LookupFlags.Uncontained);
foreach (var ent in intersectingEntities)
{
if (TryComp<FixturesComponent>(ent, out var fixtures))
{
foreach (var fixture in fixtures.Fixtures.Values)
{
// Continue if no collision is possible
if (!fixture.Hard || fixture.CollisionLayer <= 0 || (fixture.CollisionLayer & (int) CollisionGroup.Impassable) == 0)
continue;
return false;
}
}
}
return true;
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class EntitySpawnVariationPass : EntityEffectBase<EntitySpawnVariationPass>
{
/// <summary>
/// Number of tiles before we spawn one entity on average.
/// </summary>
[DataField]
public float TilesPerEntityAverage = 50f;
/// <summary>
/// Standard deviation for the randomness selection.
/// </summary>
[DataField]
public float TilesPerEntityStdDev = 7f;
/// <summary>
/// Spawn table for each chosen location.
/// </summary>
[DataField(required: true)]
public EntityTableSelector Table = default!;
}