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* refactor: EntityTableContext methods now use strongly typed keys, which are bound to type of value you want to extract from context. * refactor: remove unused attributes * refactor: extracted EntityTableContext into separate file, fixed xml-doc
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Shared.EntityTable.EntitySelectors;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.Conditions;
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/// <summary>
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/// Condition for checking that selector is not going to spawn entity that is marked in current context as excluded .
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/// Can be used to keep spawns unique (if no selector rolls more than 1).
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/// </summary>
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public sealed partial class ExcludeEntitiesFromContextCondition : EntityTableCondition
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{
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/// <summary>
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/// Context key used to track which entity prototypes should not be spawned.
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/// Value should be <see cref="HashSet{EntityUid}"/>.
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/// </summary>
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public static readonly EntityTableContextKey<HashSet<EntProtoId>> EntitiesToExclude = new("EntitiesToExclude");
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/// <inheritdoc/>>
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protected override bool EvaluateImplementation(
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EntityTableSelector root,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx
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)
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{
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if (!ctx.TryGetData(EntitiesToExclude, out var used))
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return true;
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if (root is not EntSelector entSelector)
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return true;
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return !used.Contains(entSelector.Id);
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}
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}
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