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https://github.com/space-syndicate/space-station-14.git
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* refactor: EntityTableContext methods now use strongly typed keys, which are bound to type of value you want to extract from context. * refactor: remove unused attributes * refactor: extracted EntityTableContext into separate file, fixed xml-doc
100 lines
3.6 KiB
C#
100 lines
3.6 KiB
C#
using Content.Shared.EntityTable.EntitySelectors;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.EntityTable;
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public sealed partial class EntityTableSystem : EntitySystem
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{
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[Dependency] private IRobustRandom _random = default!;
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/// <summary>
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/// Iterates once through Entities that EntitySelector in EntityTableProto provides and picks first one.
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/// </summary>
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public EntProtoId? GetFirstOrNull(
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EntityTablePrototype entTableProto,
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IRobustRandom? rand = null,
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EntityTableContext? ctx = null
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)
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{
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return GetSpawns(entTableProto, rand, ctx).FirstOrNull();
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}
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/// <summary>
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/// Iterates once through Entities that EntitySelector provides and picks first one.
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/// </summary>
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public EntProtoId? GetFirstOrNull(
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EntityTableSelector? entTableProto,
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IRobustRandom? rand = null,
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EntityTableContext? ctx = null
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)
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{
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return GetSpawns(entTableProto, rand, ctx).FirstOrNull();
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}
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/// <summary>
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/// Compiles a random list of entity prototypes using constraints.
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/// </summary>
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public IEnumerable<EntProtoId> GetSpawns(EntityTablePrototype entTableProto, IRobustRandom? rand = null, EntityTableContext? ctx = null)
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{
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// convenient
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return GetSpawns(entTableProto.Table, rand, ctx);
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}
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/// <summary>
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/// Compiles a random list of entity prototypes using constraints.
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/// </summary>
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public IEnumerable<EntProtoId> GetSpawns(EntityTableSelector? table, IRobustRandom? rand = null, EntityTableContext? ctx = null)
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{
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if (table == null)
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return new List<EntProtoId>();
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rand ??= _random;
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ctx ??= new EntityTableContext();
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return table.GetSpawns(rand, EntityManager, ProtoMan, ctx);
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}
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/// <summary>
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/// Builds a list of all the spawns in an EntityTable as keys, and their modified weights as values.
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/// </summary>
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public IEnumerable<(EntProtoId spawn, double)> ListSpawns(EntityTablePrototype entTableProto, EntityTableContext? ctx = null)
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{
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return ListSpawns(entTableProto.Table, ctx);
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}
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/// <summary>
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/// Builds a list of all the spawns in an EntityTable as keys, and their modified weights as values.
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/// </summary>
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/// <param name="table">Table we're examining</param>
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/// <param name="ctx">Optional extra context</param>
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public IEnumerable<(EntProtoId spawn, double)> ListSpawns(EntityTableSelector? table, EntityTableContext? ctx = null)
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{
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if (table == null)
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return new List<(EntProtoId spawn, double)>();
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ctx ??= new EntityTableContext();
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return table.ListSpawns(EntityManager, ProtoMan, ctx);
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}
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/// <inheritdoc cref="AverageSpawns(EntityTableSelector?,EntityTableContext?)"/>
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public IEnumerable<(EntProtoId spawn, double)> AverageSpawns(EntityTablePrototype entTableProto, EntityTableContext? ctx = null)
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{
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return AverageSpawns(entTableProto.Table, ctx);
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}
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/// <summary>
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/// Returns the average expected spawns of a specific entity table.
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/// </summary>
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/// <param name="table">The entity table we want the spawns of</param>
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/// <param name="ctx">Optional EntityTableContext</param>
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/// <returns></returns>
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public IEnumerable<(EntProtoId spawn, double)> AverageSpawns(EntityTableSelector? table, EntityTableContext? ctx = null)
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{
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if (table == null)
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return new List<(EntProtoId spawn, double)>();
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ctx ??= new EntityTableContext();
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return table.AverageSpawns(EntityManager, ProtoMan, ctx);
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}
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}
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