mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
648 lines
25 KiB
C#
648 lines
25 KiB
C#
using System.Linq;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Ghost.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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namespace Content.Shared.Examine
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{
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public abstract partial class ExamineSystemShared : EntitySystem
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{
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[Dependency] private OccluderSystem _occluder = default!;
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[Dependency] private SharedTransformSystem _transform = default!;
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[Dependency] private SharedContainerSystem _containerSystem = default!;
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[Dependency] private SharedInteractionSystem _interactionSystem = default!;
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[Dependency] protected MobStateSystem MobStateSystem = default!;
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[Dependency] private EntityQuery<GhostComponent> _ghostQuery = default!;
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[Dependency] private EntityQuery<OccluderComponent> _occluderQuery = default!;
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[Dependency] private EntityQuery<TransformComponent> _xformQuery = default!;
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private readonly List<RayCastResults> _occluderRaycastResults = new();
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public const float MaxRaycastRange = 100;
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/// <summary>
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/// Examine range to use when the examiner is in critical condition.
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/// </summary>
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/// <remarks>
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/// Detailed examinations are disabled while incapacitated. Ideally this should just be set equal to the
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/// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined
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/// in a shader sooo... eh.
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/// </remarks>
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public const float CritExamineRange = 1.3f;
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/// <summary>
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/// Examine range to use when the examiner is dead. See <see cref="CritExamineRange"/>.
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/// </summary>
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public const float DeadExamineRange = 0.75f;
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public const float ExamineRange = 16f;
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protected const float ExamineDetailsRange = 3f;
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protected const float ExamineBlurrinessMult = 2.5f;
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/// <summary>
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/// Creates a new examine tooltip with arbitrary info.
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/// </summary>
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public abstract void SendExamineTooltip(EntityUid player,
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EntityUid target,
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FormattedMessage message,
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bool getVerbs,
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bool centerAtCursor);
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/// <summary>
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/// Checks if an entity is close enough to an examiner to show information classified as details.
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/// Like you cannot read an ID card if the person is to far away.
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/// Or discern the nature of an held item from far away besides size of the item.
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/// </summary>
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/// <param name="examiner">The entity doing the examining.</param>
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/// <param name="entity">The entity being examined.</param>
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/// <returns>Returns true if in details range.</returns>
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public bool IsInDetailsRange(EntityUid examiner, EntityUid entity)
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{
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if (IsClientSide(entity))
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return true;
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// Ghosts can see everything.
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if (_ghostQuery.HasComp(examiner))
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return true;
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// check if the mob is in critical or dead
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if (MobStateSystem.IsIncapacitated(examiner))
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return false;
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if (!InRangeUnOccluded(examiner, entity, ExamineDetailsRange))
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return false;
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// Is the target hidden in a opaque locker or something? Currently this check allows players to examine
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// their organs, if they can somehow target them. Really this should be with userSeeInsideSelf: false, and a
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// separate check for if the item is in their inventory or hands.
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if (_containerSystem.IsInSameOrTransparentContainer(examiner, entity, userSeeInsideSelf: true))
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return true;
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// is it inside of an open storage (e.g., an open backpack)?
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return _interactionSystem.CanAccessViaStorage(examiner, entity);
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}
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/// <summary>
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/// Checks if an entity may be examined by another.
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/// </summary>
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[Pure]
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public bool CanExamine(EntityUid examiner, EntityUid examined)
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{
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// special check for client-side entities stored in null-space for some UI guff.
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if (IsClientSide(examined))
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return true;
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return !Deleted(examined) && CanExamine(examiner,
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_transform.GetMapCoordinates(examined),
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entity => entity == examiner || entity == examined,
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examined);
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}
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/// <summary>
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/// Check if an entity can examine another entity at specific coordinates.
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/// </summary>
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/// <param name="examiner">Entity doing the examining.</param>
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/// <param name="target">Coordinates of the examination.</param>
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/// <param name="predicate">Predicate to ignore entities blocking examining.</param>
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/// <param name="examined">The entity being examined, if any.</param>
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/// <param name="examinerComp">Examiner component for the examining entity.</param>
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/// <returns></returns>
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[Pure]
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public virtual bool CanExamine(EntityUid examiner,
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MapCoordinates target,
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Ignored? predicate = null,
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EntityUid? examined = null,
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ExaminerComponent? examinerComp = null)
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{
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// TODO occluded container checks
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// also requires checking if the examiner has either a storage or stripping UI open, as the item may be accessible via that UI
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if (!Resolve(examiner, ref examinerComp, false))
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return false;
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// Ghosts and admins skip examine checks.
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if (examinerComp.SkipChecks)
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return true;
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if (examined != null)
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{
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var ev = new ExamineAttemptEvent(examiner);
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RaiseLocalEvent(examined.Value, ev);
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if (ev.Cancelled)
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return false;
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}
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if (!examinerComp.CheckInRangeUnOccluded)
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return true;
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if (Comp<TransformComponent>(examiner).MapID != target.MapId)
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return false;
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// Do target InRangeUnoccluded which has different checks.
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if (examined != null)
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{
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return InRangeUnOccluded(
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examiner,
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examined.Value,
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GetExaminerRange(examiner),
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predicate: predicate);
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}
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else
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{
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return InRangeUnOccluded(
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examiner,
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target,
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GetExaminerRange(examiner),
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predicate: predicate);
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}
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}
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/// <summary>
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/// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range.
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/// </summary>
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public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null)
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{
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if (Resolve(examiner, ref mobState, logMissing: false))
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{
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if (MobStateSystem.IsDead(examiner, mobState))
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return DeadExamineRange;
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if (MobStateSystem.IsCritical(examiner, mobState) ||
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TryComp<BlindableComponent>(examiner, out var blind) && blind.IsBlind)
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return CritExamineRange;
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if (TryComp<BlurryVisionComponent>(examiner, out var blurry))
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return Math.Clamp(ExamineRange - blurry.Magnitude * ExamineBlurrinessMult, 2, ExamineRange);
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}
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return ExamineRange;
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}
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/// <summary>
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/// True if occluders are drawn for this entity, otherwise false.
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/// </summary>
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public bool IsOccluded(EntityUid uid)
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{
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return TryComp<EyeComponent>(uid, out var eye) && eye.DrawFov;
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}
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/// <summary>
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/// Checks if there is clear line of sight between two points and the distance to smale.
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/// </summary>
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/// <param name="origin">Origin coordinates.</param>
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/// <param name="other">Target coordinates</param>
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/// <param name="range">Maximum range</param>
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/// <param name="predicate">If a blocking entity evaluates for true, the entity is ignored.</param>
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/// <returns>Returns true if no occlusion was found between origin and other and both are in range.</returns>
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public bool InRangeUnOccluded(MapCoordinates origin,
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MapCoordinates other,
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float range,
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Ignored? predicate)
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{
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// No, rider. This is better.
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// ReSharper disable once ConvertToLocalFunction
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var wrapped = (EntityUid uid, Ignored? wrapped)
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=> wrapped != null && wrapped(uid);
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return InRangeUnOccluded(origin, other, range, predicate, wrapped);
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}
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/// <summary>
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/// Checks if there is clear line of sight between two points and the distance to smale.
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/// </summary>
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/// <param name="origin">Origin coordinates.</param>
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/// <param name="other">Target coordinates</param>
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/// <param name="range">Maximum range</param>
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/// <param name="state">if a blocking entity evaluates for true, the entity is ignored.</param>
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/// <param name="predicate">if a blocking entity evaluates for true, the entity is ignored.</param>
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/// <returns>Returns true if no occlusion was found between origin and other and both are in range.</returns>
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public bool InRangeUnOccluded<TState>(MapCoordinates origin,
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MapCoordinates other,
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float range,
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TState state,
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Func<EntityUid, TState, bool> predicate)
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{
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if (other.MapId != origin.MapId ||
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other.MapId == MapId.Nullspace)
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return false;
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var dir = other.Position - origin.Position;
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var length = dir.Length();
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// If range specified also check it
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// TODO: This rounding check is here because the API is kinda eh
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if (range > 0f && length > range + 0.01f)
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return false;
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if (MathHelper.CloseTo(length, 0))
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return true;
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if (length > MaxRaycastRange)
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{
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Log.Warning("InRangeUnOccluded check performed over extreme range. Limiting CollisionRay size.");
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length = MaxRaycastRange;
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}
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var ray = new Ray(origin.Position, dir.Normalized());
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var rayResults = _occluderRaycastResults;
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_occluder.IntersectRay(rayResults, origin.MapId, ray, length);
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if (rayResults.Count == 0)
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return true;
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foreach (var result in rayResults)
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{
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if (predicate(result.HitEntity, state))
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continue;
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if (!_occluderQuery.TryComp(result.HitEntity, out var occluder) ||
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!_xformQuery.TryComp(result.HitEntity, out var xform))
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{
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return false;
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}
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if (_occluder.ContainsPoint(occluder, xform, origin.Position) ||
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_occluder.ContainsPoint(occluder, xform, other.Position))
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{
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continue;
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}
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return false;
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}
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return true;
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}
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/// <summary>
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/// Checks if there is clear line of sight between to entities.
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/// </summary>
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/// <param name="origin">The entity doing examination</param>
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/// <param name="other">Target of the examination</param>
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/// <param name="range">Maximum range for the examination</param>
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/// <param name="predicate">if a blocking entity evaluates for true, the entity is ignored.</param>
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/// <returns>Returns true if no occlusion was found between origin and other and both are in range.</returns>
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public bool InRangeUnOccluded(EntityUid origin,
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EntityUid other,
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float range = ExamineRange,
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Ignored? predicate = null)
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{
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var ev = new InRangeOverrideEvent(origin, other);
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RaiseLocalEvent(origin, ref ev);
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if (ev.Handled)
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{
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return ev.InRange;
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}
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var originPos = _transform.GetMapCoordinates(origin);
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var otherPos = _transform.GetMapCoordinates(other);
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return InRangeUnOccluded(originPos, otherPos, range, predicate);
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}
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/// <summary>
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/// Checks if there is clear line of sight between an entity and some space.
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/// </summary>
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/// <param name="origin">The entity doing examination</param>
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/// <param name="other">Target of the examination</param>
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/// <param name="range">Maximum range for the examination</param>
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/// <param name="predicate">if a blocking entity evaluates for true, the entity is ignored.</param>
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/// <returns>Returns true if no occlusion was found between origin and other and both are in range.</returns>
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public bool InRangeUnOccluded(EntityUid origin,
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EntityCoordinates other,
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float range = ExamineRange,
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Ignored? predicate = null)
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{
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var originPos = _transform.GetMapCoordinates(origin);
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var otherPos = _transform.ToMapCoordinates(other);
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return InRangeUnOccluded(originPos, otherPos, range, predicate);
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}
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/// <summary>
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/// Checks if there is clear line of sight between an entity and some space.
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/// </summary>
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/// <param name="origin">The entity doing examination</param>
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/// <param name="other">Target space of the examination</param>
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/// <param name="range">Maximum range for the examination</param>
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/// <param name="predicate">if a blocking entity evaluates for true, the entity is ignored.</param>
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/// <returns></returns>
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public bool InRangeUnOccluded(EntityUid origin,
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MapCoordinates other,
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float range = ExamineRange,
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Ignored? predicate = null)
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{
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var originPos = _transform.GetMapCoordinates(origin);
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return InRangeUnOccluded(originPos, other, range, predicate);
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}
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/// <summary>
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/// Generate the examine message for a pair of examiner and an entity.
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/// </summary>
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public FormattedMessage GetExamineText(EntityUid entity, EntityUid? examiner)
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{
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var message = new FormattedMessage();
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if (examiner == null)
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{
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return message;
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}
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var hasDescription = false;
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var metadata = MetaData(entity);
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//Add an entity description if one is declared
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if (!string.IsNullOrEmpty(metadata.EntityDescription))
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{
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message.AddMarkupOrThrow(metadata.EntityDescription);
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hasDescription = true;
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}
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message.PushColor(Color.DarkGray);
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// Raise the event and let things that subscribe to it change the message...
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var isInDetailsRange = IsInDetailsRange(examiner.Value, entity);
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var examinedEvent = new ExaminedEvent(message, entity, examiner.Value, isInDetailsRange, hasDescription);
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RaiseLocalEvent(entity, examinedEvent);
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var newMessage = examinedEvent.GetTotalMessage();
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// pop color tag
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newMessage.Pop();
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return newMessage;
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}
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}
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/// <summary>
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/// Raised when an entity is examined.
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/// If you're pushing multiple messages that should be grouped together (or ordered in some way),
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/// call <see cref="PushGroup"/> before pushing and <see cref="PopGroup"/> when finished.
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/// </summary>
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public sealed class ExaminedEvent : EntityEventArgs
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{
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/// <summary>
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/// The message that will be displayed as the examine text.
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/// You should use <see cref="PushMarkup"/> and similar instead to modify this,
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/// since it handles newlines/priority and such correctly.
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/// </summary>
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/// <seealso cref="PushMessage"/>
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/// <seealso cref="PushMarkup"/>
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/// <seealso cref="PushText"/>
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/// <seealso cref="AddMessage"/>
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/// <seealso cref="AddMarkup"/>
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/// <seealso cref="AddText"/>
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private FormattedMessage Message { get; }
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/// <summary>
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/// Parts of the examine message that will later be sorted by priority and pushed onto <see cref="Message"/>.
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/// </summary>
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private List<ExamineMessagePart> Parts { get; } = new();
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/// <summary>
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/// Whether the examiner is in range of the entity to get some extra details.
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/// </summary>
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public bool IsInDetailsRange { get; }
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/// <summary>
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/// The entity performing the examining.
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/// </summary>
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public EntityUid Examiner { get; }
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/// <summary>
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/// Entity being examined, for broadcast event purposes.
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/// </summary>
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public EntityUid Examined { get; }
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private bool _hasDescription;
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private ExamineMessagePart? _currentGroupPart;
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public ExaminedEvent(FormattedMessage message,
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EntityUid examined,
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EntityUid examiner,
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bool isInDetailsRange,
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bool hasDescription)
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{
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Message = message;
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Examined = examined;
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Examiner = examiner;
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IsInDetailsRange = isInDetailsRange;
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_hasDescription = hasDescription;
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}
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/// <summary>
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/// Returns <see cref="Message"/> with all <see cref="Parts"/> appended according to their priority.
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/// </summary>
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public FormattedMessage GetTotalMessage()
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{
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int Comparison(ExamineMessagePart a, ExamineMessagePart b)
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{
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// Try sort by priority, then group, then by string contents
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if (a.Priority != b.Priority)
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{
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// negative so that expected behavior is consistent with what makes sense
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// i.e. a negative priority should mean its at the bottom of the list, right?
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return -a.Priority.CompareTo(b.Priority);
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}
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if (a.Group != b.Group)
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{
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return string.Compare(a.Group, b.Group, StringComparison.Ordinal);
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}
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return string.Compare(a.Message.ToString(), b.Message.ToString(), StringComparison.Ordinal);
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}
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// tolist/clone formatted message so calling this multiple times wont fuck shit up
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// (if that happens for some reason)
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var parts = Parts.ToList();
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var totalMessage = new FormattedMessage(Message);
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parts.Sort(Comparison);
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if (_hasDescription && parts.Count > 0)
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{
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totalMessage.PushNewline();
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}
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foreach (var part in parts)
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{
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totalMessage.AddMessage(part.Message);
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if (part.DoNewLine && parts.Last() != part)
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totalMessage.PushNewline();
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}
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totalMessage.TrimEnd();
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return totalMessage;
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}
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/// <summary>
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/// Message group handling. Call this if you want the next set of examine messages that you're adding to have
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/// a consistent order with regards to each other. This is done so that client & server will always
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/// sort messages the same as well as grouped together properly, even if subscriptions are different.
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/// You should wrap it in a using() block so popping automatically occurs.
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/// </summary>
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public ExamineGroupDisposable PushGroup(string groupName, int priority = 0)
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{
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// Ensure that other examine events correctly ended their groups.
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DebugTools.Assert(_currentGroupPart == null);
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_currentGroupPart = new ExamineMessagePart(new FormattedMessage(), priority, false, groupName);
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return new ExamineGroupDisposable(this);
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}
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/// <summary>
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/// Ends the current group and pushes its groups contents to the message.
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/// This will be called automatically if in using a `using` block with <see cref="PushGroup"/>.
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/// </summary>
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private void PopGroup()
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{
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DebugTools.Assert(_currentGroupPart != null);
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if (_currentGroupPart != null && !_currentGroupPart.Message.IsEmpty)
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{
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Parts.Add(_currentGroupPart);
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}
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_currentGroupPart = null;
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}
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/// <summary>
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/// Push another message into this examine result, on its own line.
|
|
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
|
|
/// then by ordinal comparison.
|
|
/// </summary>
|
|
/// <seealso cref="PushMarkup"/>
|
|
/// <seealso cref="PushText"/>
|
|
public void PushMessage(FormattedMessage message, int priority = 0)
|
|
{
|
|
if (message.Nodes.Count == 0)
|
|
return;
|
|
|
|
if (_currentGroupPart != null)
|
|
{
|
|
message.PushNewline();
|
|
_currentGroupPart.Message.AddMessage(message);
|
|
}
|
|
else
|
|
{
|
|
Parts.Add(new ExamineMessagePart(message, priority, true, null));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Push another message parsed from markup into this examine result, on its own line.
|
|
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
|
|
/// then by ordinal comparison.
|
|
/// </summary>
|
|
/// <seealso cref="PushText"/>
|
|
/// <seealso cref="PushMessage"/>
|
|
public void PushMarkup(string markup, int priority = 0)
|
|
{
|
|
PushMessage(FormattedMessage.FromMarkupOrThrow(markup), priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Push another message containing raw text into this examine result, on its own line.
|
|
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
|
|
/// then by ordinal comparison.
|
|
/// </summary>
|
|
/// <seealso cref="PushMarkup"/>
|
|
/// <seealso cref="PushMessage"/>
|
|
public void PushText(string text, int priority = 0)
|
|
{
|
|
var msg = new FormattedMessage();
|
|
msg.AddText(text);
|
|
PushMessage(msg, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a message directly without starting a newline after.
|
|
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
|
|
/// then by ordinal comparison.
|
|
/// </summary>
|
|
/// <seealso cref="AddMarkup"/>
|
|
/// <seealso cref="AddText"/>
|
|
public void AddMessage(FormattedMessage message, int priority = 0)
|
|
{
|
|
if (message.Nodes.Count == 0)
|
|
return;
|
|
|
|
if (_currentGroupPart != null)
|
|
{
|
|
_currentGroupPart.Message.AddMessage(message);
|
|
}
|
|
else
|
|
{
|
|
Parts.Add(new ExamineMessagePart(message, priority, false, null));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds markup directly without starting a newline after.
|
|
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
|
|
/// then by ordinal comparison.
|
|
/// </summary>
|
|
/// <seealso cref="AddText"/>
|
|
/// <seealso cref="AddMessage"/>
|
|
public void AddMarkup(string markup, int priority = 0)
|
|
{
|
|
AddMessage(FormattedMessage.FromMarkupOrThrow(markup), priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds text directly without starting a newline after.
|
|
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
|
|
/// then by ordinal comparison.
|
|
/// </summary>
|
|
/// <seealso cref="AddMarkup"/>
|
|
/// <seealso cref="AddMessage"/>
|
|
public void AddText(string text, int priority = 0)
|
|
{
|
|
var msg = new FormattedMessage();
|
|
msg.AddText(text);
|
|
AddMessage(msg, priority);
|
|
}
|
|
|
|
public struct ExamineGroupDisposable : IDisposable
|
|
{
|
|
private ExaminedEvent _event;
|
|
|
|
public ExamineGroupDisposable(ExaminedEvent @event)
|
|
{
|
|
_event = @event;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_event.PopGroup();
|
|
}
|
|
}
|
|
|
|
private record ExamineMessagePart(FormattedMessage Message, int Priority, bool DoNewLine, string? Group);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Event raised directed at an entity that someone is attempting to examine
|
|
/// </summary>
|
|
public sealed class ExamineAttemptEvent : CancellableEntityEventArgs
|
|
{
|
|
public readonly EntityUid Examiner;
|
|
|
|
public ExamineAttemptEvent(EntityUid examiner)
|
|
{
|
|
Examiner = examiner;
|
|
}
|
|
}
|
|
}
|