CatStation/Content.Shared/Examine/ExaminerComponent.cs
Ewanderer d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00

23 lines
717 B
C#

namespace Content.Shared.Examine
{
/// <summary>
/// Component required for a player to be able to examine things.
/// </summary>
[RegisterComponent]
public sealed partial class ExaminerComponent : Component
{
/// <summary>
/// If true, skip all checks if an examiner can examine something.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("skipChecks")]
public bool SkipChecks = false;
/// <summary>
/// Must examiner have line of sight?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("checkInRangeUnOccluded")]
public bool CheckInRangeUnOccluded = true;
}
}