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9 lines
275 B
C#
9 lines
275 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Eye.Blinding.Components;
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/// <summary>
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/// Prevents the target from seeing while active.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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public sealed partial class BlindnessStatusEffectComponent : Component;
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