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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using Content.Shared.Antag;
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using Content.Shared.GameTicking.Rules.Components;
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using Content.Shared.Localizations;
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using Content.Shared.Mind;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Components;
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using Content.Shared.Station.Systems;
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namespace Content.Shared.GameTicking.Rules;
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public sealed partial class DragonRuleSystem : GameRuleSystem<DragonRuleComponent>
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{
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[Dependency] private AntagSelectionSystem _antag = default!;
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[Dependency] private StationSystem _station = default!;
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[Dependency] private SharedMindSystem _mind = default!;
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[Dependency] private SharedRoleSystem _roleSystem = default!;
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[Dependency] private SharedTransformSystem _transform = default!;
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[SubscribeLocalEvent]
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private void UpdateBriefing(Entity<DragonRoleComponent> entity, ref GetBriefingEvent args)
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{
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var ent = args.Mind.Comp.OwnedEntity;
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if(ent is null)
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return;
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args.Append(MakeBriefing(ent.Value));
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}
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[SubscribeLocalEvent]
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private void AfterAntagEntitySelected(Entity<DragonRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
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{
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if (!_mind.TryGetMind(args.EntityUid, out var mindId, out _))
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return;
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_roleSystem.MindHasRole<DragonRoleComponent>(mindId, out var dragonRole);
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if(dragonRole is null)
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return;
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_antag.SendBriefing(args.EntityUid, MakeBriefing(args.EntityUid), null, null);
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}
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private string MakeBriefing(EntityUid dragon)
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{
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var direction = string.Empty;
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var dragonXform = Transform(dragon);
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EntityUid? stationGrid = null;
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if (_station.GetStationInMap(dragonXform.MapID) is { } station)
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stationGrid = _station.GetLargestGrid(station);
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if (stationGrid is not null)
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{
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var stationPosition = _transform.GetWorldPosition((EntityUid)stationGrid);
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var dragonPosition = _transform.GetWorldPosition(dragon);
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var vectorToStation = stationPosition - dragonPosition;
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direction = ContentLocalizationManager.FormatDirection(vectorToStation.GetDir());
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}
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var briefing = Loc.GetString("dragon-role-briefing", ("direction", direction));
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return briefing;
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}
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}
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