CatStation/Content.Shared/GameTicking/Rules/DragonRuleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

67 lines
2.2 KiB
C#

using Content.Shared.Antag;
using Content.Shared.GameTicking.Rules.Components;
using Content.Shared.Localizations;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Content.Shared.Roles.Components;
using Content.Shared.Station.Systems;
namespace Content.Shared.GameTicking.Rules;
public sealed partial class DragonRuleSystem : GameRuleSystem<DragonRuleComponent>
{
[Dependency] private AntagSelectionSystem _antag = default!;
[Dependency] private StationSystem _station = default!;
[Dependency] private SharedMindSystem _mind = default!;
[Dependency] private SharedRoleSystem _roleSystem = default!;
[Dependency] private SharedTransformSystem _transform = default!;
[SubscribeLocalEvent]
private void UpdateBriefing(Entity<DragonRoleComponent> entity, ref GetBriefingEvent args)
{
var ent = args.Mind.Comp.OwnedEntity;
if(ent is null)
return;
args.Append(MakeBriefing(ent.Value));
}
[SubscribeLocalEvent]
private void AfterAntagEntitySelected(Entity<DragonRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (!_mind.TryGetMind(args.EntityUid, out var mindId, out _))
return;
_roleSystem.MindHasRole<DragonRoleComponent>(mindId, out var dragonRole);
if(dragonRole is null)
return;
_antag.SendBriefing(args.EntityUid, MakeBriefing(args.EntityUid), null, null);
}
private string MakeBriefing(EntityUid dragon)
{
var direction = string.Empty;
var dragonXform = Transform(dragon);
EntityUid? stationGrid = null;
if (_station.GetStationInMap(dragonXform.MapID) is { } station)
stationGrid = _station.GetLargestGrid(station);
if (stationGrid is not null)
{
var stationPosition = _transform.GetWorldPosition((EntityUid)stationGrid);
var dragonPosition = _transform.GetWorldPosition(dragon);
var vectorToStation = stationPosition - dragonPosition;
direction = ContentLocalizationManager.FormatDirection(vectorToStation.GetDir());
}
var briefing = Loc.GetString("dragon-role-briefing", ("direction", direction));
return briefing;
}
}