mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Content.Shared.GameTicking.Components;
|
|
|
|
namespace Content.Shared.GameTicking.Rules;
|
|
|
|
// TODO: Someone should probably make this virtual and make it into a "GameRuleSystem" with all GameRules in it.
|
|
// TODO: Then move GameTicker.GameRule into here and have GameRuleSystem<T> inherit, since it already uses it as a dependency...
|
|
public abstract partial class GameRuleSystem<T> where T: IComponent
|
|
{
|
|
protected EntityQueryEnumerator<T, ActiveGameRuleComponent, GameRuleComponent> QueryActiveRules()
|
|
{
|
|
return EntityQueryEnumerator<T, ActiveGameRuleComponent, GameRuleComponent>();
|
|
}
|
|
|
|
protected EntityQueryEnumerator<T, DelayedStartRuleComponent, GameRuleComponent> QueryDelayedRules()
|
|
{
|
|
return EntityQueryEnumerator<T, DelayedStartRuleComponent, GameRuleComponent>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Queries all gamerules, regardless of if they're active or not.
|
|
/// </summary>
|
|
protected EntityQueryEnumerator<T, GameRuleComponent> QueryAllRules()
|
|
{
|
|
return EntityQueryEnumerator<T, GameRuleComponent>();
|
|
}
|
|
|
|
protected void ForceEndSelf(Entity<GameRuleComponent?> entity)
|
|
{
|
|
GameTicker.EndGameRule(entity);
|
|
}
|
|
|
|
[Obsolete("Use Entity<T> typed version of this method instead!")]
|
|
protected void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
|
|
{
|
|
ForceEndSelf((uid, component));
|
|
}
|
|
}
|