CatStation/Content.Shared/GameTicking/Rules/RevolutionaryRuleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

20 lines
805 B
C#

using Content.Shared.GameTicking.Rules.Components;
using Content.Shared.Revolutionary.Components;
using Content.Shared.Roles;
using Content.Shared.Roles.Components;
namespace Content.Shared.GameTicking.Rules;
/// <summary>
/// Where all the main stuff for Revolutionaries happens (Assigning Head Revs, Command on station, and checking for the game to end.)
/// </summary>
public abstract partial class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleComponent>
{
[SubscribeLocalEvent]
private void OnGetBriefing(Entity<RevolutionaryRoleComponent> comp, ref GetBriefingEvent args)
{
var ent = args.Mind.Comp.OwnedEntity;
var head = HasComp<HeadRevolutionaryComponent>(ent);
args.Append(Loc.GetString(head ? "head-rev-briefing" : "rev-briefing"));
}
}