CatStation/Content.Shared/GameTicking/Rules/ThiefRuleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

44 lines
1.3 KiB
C#

using Content.Shared.Antag;
using Content.Shared.GameTicking.Rules.Components;
using Content.Shared.Humanoid;
using Content.Shared.Roles;
using Content.Shared.Roles.Components;
namespace Content.Shared.GameTicking.Rules;
public sealed partial class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
{
[Dependency] private AntagSelectionSystem _antag = default!;
// Greeting upon thief activation
[SubscribeLocalEvent]
private void AfterAntagSelected(Entity<ThiefRuleComponent> mindId, ref AfterAntagEntitySelectedEvent args)
{
var ent = args.EntityUid;
_antag.SendBriefing(ent, MakeBriefing(ent), null, null);
}
// Character screen briefing
[SubscribeLocalEvent]
private void OnGetBriefing(Entity<ThiefRoleComponent> role, ref GetBriefingEvent args)
{
var ent = args.Mind.Comp.OwnedEntity;
if (ent is null)
return;
args.Append(MakeBriefing(ent.Value));
}
private string MakeBriefing(EntityUid ent)
{
var isHuman = HasComp<HumanoidProfileComponent>(ent);
var briefing = isHuman
? Loc.GetString("thief-role-greeting-human")
: Loc.GetString("thief-role-greeting-animal");
if (isHuman)
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
return briefing;
}
}