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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Content.Shared.Antag;
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using Content.Shared.GameTicking.Rules.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Components;
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namespace Content.Shared.GameTicking.Rules;
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public sealed partial class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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{
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[Dependency] private AntagSelectionSystem _antag = default!;
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// Greeting upon thief activation
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[SubscribeLocalEvent]
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private void AfterAntagSelected(Entity<ThiefRuleComponent> mindId, ref AfterAntagEntitySelectedEvent args)
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{
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var ent = args.EntityUid;
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_antag.SendBriefing(ent, MakeBriefing(ent), null, null);
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}
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// Character screen briefing
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[SubscribeLocalEvent]
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private void OnGetBriefing(Entity<ThiefRoleComponent> role, ref GetBriefingEvent args)
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{
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var ent = args.Mind.Comp.OwnedEntity;
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if (ent is null)
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return;
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args.Append(MakeBriefing(ent.Value));
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}
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private string MakeBriefing(EntityUid ent)
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{
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var isHuman = HasComp<HumanoidProfileComponent>(ent);
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var briefing = isHuman
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? Loc.GetString("thief-role-greeting-human")
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: Loc.GetString("thief-role-greeting-animal");
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if (isHuman)
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briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
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return briefing;
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}
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}
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