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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
133 lines
4.9 KiB
C#
133 lines
4.9 KiB
C#
using Content.Shared.Antag;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.GameTicking.Rules.Components;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Xenoborgs.Components;
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namespace Content.Shared.GameTicking.Rules;
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public abstract partial class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
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{
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[Dependency] private AliveHumanoidTargetSystem _target = default!;
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[Dependency] private AntagSelectionSystem _antag = default!;
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[Dependency] private MobStateSystem _mobState = default!;
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[Dependency] private SharedMindSystem _mindSystem = default!;
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private static readonly Color AnnouncmentColor = Color.Gold;
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public void SendXenoborgDeathAnnouncement(Entity<XenoborgsRuleComponent> ent, bool mothershipCoreAlive)
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{
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if (ent.Comp.MothershipCoreDeathAnnouncmentSent)
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return;
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var status = mothershipCoreAlive ? "alive" : "dead";
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GameTicker.GameAnnouncement($"xenoborgs-no-more-threat-mothership-core-{status}-announcement", color: AnnouncmentColor);
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}
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public void SendMothershipDeathAnnouncement(Entity<XenoborgsRuleComponent> ent)
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{
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GameTicker.GameAnnouncement("mothership-destroyed-announcement", color: AnnouncmentColor);
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ent.Comp.MothershipCoreDeathAnnouncmentSent = true;
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}
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// TODO: Refactor the end of round text
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protected override void AppendRoundEndText(Entity<XenoborgsRuleComponent> rule,
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ref RoundEndTextAppendEvent args)
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{
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base.AppendRoundEndText(rule, ref args);
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var numXenoborgs = GetNumberXenoborgs();
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var numHumans = _target.GetMinds().Count;
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if (numXenoborgs < 5)
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args.AddLine(Loc.GetString("xenoborgs-crewmajor"));
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else if (4 * numXenoborgs < numHumans)
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args.AddLine(Loc.GetString("xenoborgs-crewmajor"));
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else if (2 * numXenoborgs < numHumans)
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args.AddLine(Loc.GetString("xenoborgs-crewminor"));
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else if (1.5 * numXenoborgs < numHumans)
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args.AddLine(Loc.GetString("xenoborgs-neutral"));
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else if (numXenoborgs < numHumans)
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args.AddLine(Loc.GetString("xenoborgs-borgsminor"));
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else
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args.AddLine(Loc.GetString("xenoborgs-borgsmajor"));
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var numMothershipCores = GetNumberMothershipCores();
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if (numMothershipCores == 0)
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args.AddLine(Loc.GetString("xenoborgs-cond-all-xenoborgs-dead-core-dead"));
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else if (numXenoborgs == 0)
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args.AddLine(Loc.GetString("xenoborgs-cond-all-xenoborgs-dead-core-alive"));
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else
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{
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args.AddLine(Loc.GetString("xenoborg-number-xenoborg-alive-end", ("count", numXenoborgs)));
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args.AddLine(Loc.GetString("xenoborg-number-crew-alive-end", ("count", numHumans)));
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}
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args.AddLine(Loc.GetString("xenoborg-max-number", ("count", rule.Comp.MaxNumberXenoborgs)));
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args.AddLine(Loc.GetString("xenoborgs-list-start"));
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var antags = _antag.GetAntagIdentifiers(rule.Owner);
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foreach (var (_, sessionData, name) in antags)
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{
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args.AddLine(Loc.GetString("xenoborgs-list", ("name", name), ("user", sessionData.UserName)));
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}
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args.AddLine("");
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}
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protected override void Started(Entity<XenoborgsRuleComponent, GameRuleComponent> rule, ref GameRuleStartedEvent args)
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{
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base.Started(rule, ref args);
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rule.Comp1.NextRoundEndCheck = Timing.CurTime + rule.Comp1.EndCheckDelay;
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}
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/// <summary>
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/// Get the number of xenoborgs
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/// </summary>
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/// <param name="playerControlled">if it should only include xenoborgs with a mind</param>
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/// <param name="alive">if it should only include xenoborgs that are alive</param>
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/// <returns>the number of xenoborgs</returns>
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protected int GetNumberXenoborgs(bool playerControlled = true, bool alive = true)
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{
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var numberXenoborgs = 0;
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var query = EntityQueryEnumerator<XenoborgComponent>();
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while (query.MoveNext(out var xenoborg, out _))
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{
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if (HasComp<MothershipCoreComponent>(xenoborg))
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continue;
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if (playerControlled && !_mindSystem.TryGetMind(xenoborg, out _, out _))
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continue;
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if (alive && !_mobState.IsAlive(xenoborg))
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continue;
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numberXenoborgs++;
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}
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return numberXenoborgs;
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}
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/// <summary>
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/// Gets the number of xenoborg cores
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/// </summary>
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/// <returns>the number of xenoborg cores</returns>
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private int GetNumberMothershipCores()
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{
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var numberMothershipCores = 0;
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var mothershipCoreQuery = EntityQueryEnumerator<MothershipCoreComponent>();
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while (mothershipCoreQuery.MoveNext(out _, out _))
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{
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numberMothershipCores++;
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}
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return numberMothershipCores;
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}
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}
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