CatStation/Content.Shared/Glue/GlueSystem.cs
Whatstone a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685)
* PopupClient to PopupEntity/Coordinates

* PopupPredictedX to PopupEntity/Cursor/Coordinates

* The rest of the damn owl

* nullability fixes

* Buckle cleanup

* cleanup, address PR comments

* ExecutionSystem: one popup method

* correct my filthy lies

* Apply most of ajcm's suggestions

* return user to SharedItemRecallSystem.cs

* Fix lingering Ensnarable broadcast popups

* targeted drain popups

* fix lingering untargeted Guardian popups

I read the comment on GuardianHostRecall.  Oops.

* target stethoscope popups

* fix the PDA vibration popup

* Fix target for encryption key removal popup

* anomaly scanner: args.User, not uid

* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00

187 lines
7.1 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage.Components;
using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Shared.Glue;
public sealed partial class GlueSystem : EntitySystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private ISharedAdminLogManager _adminLogger = default!;
[Dependency] private NameModifierSystem _nameMod = default!;
[Dependency] private OpenableSystem _openable = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedContainerSystem _container = default!;
[Dependency] private SharedHandsSystem _hands = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private SharedSolutionContainerSystem _solutionContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
}
// When glue bottle is used on item it will apply the glued and unremoveable components.
// TODO: Move to [SubscribeLocalEvent] once "after:" can be applied.
private void OnInteract(Entity<GlueComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled)
return;
if (!args.CanReach || args.Target is not { Valid: true } target)
return;
if (TryGlue(entity, target, args.User))
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnUtilityVerb(Entity<GlueComponent> entity, ref GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanInteract || !args.CanAccess || args.Target is not { Valid: true } target ||
_openable.IsClosed(entity))
return;
var user = args.User;
var verb = new UtilityVerb()
{
Act = () => TryGlue(entity, target, user),
IconEntity = GetNetEntity(entity),
Text = Loc.GetString("glue-verb-text"),
Message = Loc.GetString("glue-verb-message"),
};
args.Verbs.Add(verb);
}
[SubscribeLocalEvent]
private void OnGluedInit(Entity<GluedComponent> entity, ref ComponentInit args)
{
_nameMod.RefreshNameModifiers(entity.Owner);
}
[SubscribeLocalEvent]
private void OnHandPickUp(Entity<GluedComponent> entity, ref GotEquippedHandEvent args)
{
PerformGluedEffect(entity, args.User);
}
[SubscribeLocalEvent]
private void OnRefreshNameModifiers(Entity<GluedComponent> entity, ref RefreshNameModifiersEvent args)
{
args.AddModifier("glued-name-prefix");
}
[SubscribeLocalEvent]
private void OnGluedEffectAttemptEvent(Entity<GluedImmuneComponent> entity, ref GluedEffectAttemptEvent args)
{
args.Cancelled = true;
}
[SubscribeLocalEvent]
private void OnGluedEffectAttemptEvent(Entity<GluedImmuneComponent> entity, ref InventoryRelayedEvent<GluedEffectAttemptEvent> args)
{
OnGluedEffectAttemptEvent(entity, ref args.Args);
}
private bool TryGlue(Entity<GlueComponent> entity, EntityUid target, EntityUid actor)
{
// if item is glued then don't apply glue again so it can be removed for reasonable time
// If glue is applied to an unremoveable item, the component will disappear after the duration.
// This effectively means any unremoveable item could be removed with a bottle of glue.
if (HasComp<GluedComponent>(target) || !HasComp<ItemComponent>(target) || HasComp<UnremoveableComponent>(target))
{
_popup.PopupEntity(Loc.GetString("glue-failure", ("target", target)), actor, actor, PopupType.Medium);
return false;
}
if (HasComp<ItemComponent>(target) && _solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var solutionEntity, out _))
{
var quantity = _solutionContainer.RemoveReagent(solutionEntity.Value, entity.Comp.Reagent, entity.Comp.ConsumptionUnit);
if (quantity > 0)
{
_audio.PlayPredicted(entity.Comp.Squeeze, entity.Owner, actor);
_popup.PopupEntity(Loc.GetString("glue-success", ("target", target)), actor, actor, PopupType.Medium);
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(actor):actor} glued {ToPrettyString(target):subject} with {ToPrettyString(entity.Owner):tool}");
var gluedComp = EnsureComp<GluedComponent>(target);
gluedComp.Duration = quantity.Double() * entity.Comp.DurationPerUnit;
if (_container.TryGetContainingContainer((target, null, null), out var container) && _hands.IsHolding(container.Owner, target))
PerformGluedEffect((target, gluedComp), actor);
Dirty(target, gluedComp);
return true;
}
}
_popup.PopupEntity(Loc.GetString("glue-failure", ("target", target)), actor, actor, PopupType.Medium);
return false;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<GluedComponent, UnremoveableComponent>();
while (query.MoveNext(out var uid, out var glue, out var _))
{
if (_timing.CurTime < glue.Until)
continue;
RemComp<UnremoveableComponent>(uid);
RemComp<GluedComponent>(uid);
_nameMod.RefreshNameModifiers(uid);
}
}
private void PerformGluedEffect(Entity<GluedComponent> entity, EntityUid user)
{
// Check if anything on the user cancels it.
var attemptEv = new GluedEffectAttemptEvent();
RaiseLocalEvent(user, ref attemptEv);
if (attemptEv.Cancelled)
return;
// When predicting dropping a glued item prediction will reinsert the item into the hand when rerolling the state to a previous one.
// So dropping the item would add UnRemoveableComponent on the client without this guard statement.
if (_timing.ApplyingState)
return;
var comp = EnsureComp<UnremoveableComponent>(entity);
comp.DeleteOnDrop = false;
entity.Comp.Until = _timing.CurTime + entity.Comp.Duration;
Dirty(entity.Owner, comp);
Dirty(entity);
}
}
/// <summary>
/// Raised on an entity to determine if it will be affected by a glued item or not.
/// </summary>
[ByRefEvent]
public record struct GluedEffectAttemptEvent() : IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
/// <summary>
/// If true, prevents the effect from being applied.
/// </summary>
public bool Cancelled;
}