CatStation/Content.Shared/HijackBeacon/ActiveHijackBeaconComponent.cs

16 lines
573 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.HijackBeacon;
/// <summary>
/// This is used for tracking a <see cref="HijackBeaconComponent"/> that is currently activated or on cooldown.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveHijackBeaconComponent : Component
{
/// <summary>
/// Remaining time until the hijack is completed.
/// </summary>
[DataField, AutoNetworkedField, Access(typeof(HijackBeaconSystem))]
public TimeSpan CompletionTime = TimeSpan.Zero;
}