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* init * make it proper * listing, random humanoid appearance to shared * oops * moar * pre-pr cleanup * examine change * partial review * ye * comment * examinable * sounds * TrapInContainer >>>>> * textures * ambience * fix * Change collection to use leftclicking * last minute balance change fuck everything --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
10 lines
241 B
C#
10 lines
241 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Humanoid;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class RandomHumanoidAppearanceComponent : Component
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{
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[DataField]
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public bool RandomizeName = true;
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}
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