CatStation/Content.Shared/Lightning/Components/SharedLightningComponent.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

52 lines
1.4 KiB
C#

using Content.Shared.Physics;
using Robust.Shared.Prototypes;
namespace Content.Shared.Lightning.Components;
/// <summary>
/// Handles how lightning acts and is spawned. Use the ShootLightning method to fire lightning from one user to a target.
/// </summary>
public abstract partial class SharedLightningComponent : Component
{
/// <summary>
/// Can this lightning arc?
/// </summary>
[DataField]
public bool CanArc;
/// <summary>
/// How much should lightning arc in total?
/// Controls the amount of bolts that will spawn.
/// </summary>
[DataField]
public int MaxTotalArcs = 50;
/// <summary>
/// The prototype ID used for arcing bolts. Usually will be the same name as the main proto but it could be flexible.
/// </summary>
[DataField]
public EntProtoId LightningPrototype = "Lightning";
/// <summary>
/// The target that the lightning will Arc to.
/// </summary>
[DataField]
public EntityUid? ArcTarget;
/// <summary>
/// How far should this lightning go?
/// </summary>
[DataField]
public float MaxLength = 5f;
/// <summary>
/// List of targets that this collided with already
/// </summary>
[DataField]
public HashSet<EntityUid> ArcTargets = new();
/// <summary>
/// What should this arc to?
/// </summary>
[DataField]
public int CollisionMask = (int) (CollisionGroup.MobMask | CollisionGroup.MachineMask);
}