CatStation/Content.Shared/Magic/Events
Whatstone 3bce58629d
Add rear velocity compensation for projectile spells. (#46275)
* Allow projectile spells to set velocity inheritance

* dot product suggestions

* finish the damn comment

* little cleanup, a few comments, use the coeff

* magic system cleanup

* no default for structs

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Co-authored-by: themias <themias5@gmail.com>
2026-10-02 01:56:43 +00:00
..
BeforeCastSpellEvent.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
ChangeComponentSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
ChargeSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
InstantSpawnSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
KnockSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
MindSwapSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
ProjectileSpellEvent.cs Add rear velocity compensation for projectile spells. (#46275) 2026-10-02 01:56:43 +00:00
RandomGlobalSpawnSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
SmiteSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
VoidApplauseSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
WorldSpawnSpellEvent.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00