CatStation/Content.Shared/Ninja/Components/SpaceNinjaComponent.cs
AndrewFenriz dd46064672
Unify blink and katana dash teleportation (also removed EnergyKatana system/component) (#45041)
* ActionRestrictions

* katana use ActionGrant/ItemActionGrant

* TeleportAction

* no more DashAbility

* no more TeleportSpell

* no more EnergyKatana

* cleanup

* fix whitelist and popup

* docs

* display recharge cooldown

* refactor: whitespace consistency!111

* Revert "display recharge cooldown"

This reverts commit 3b93b179

* popup for limited charges

* maybe fix

* no more CanUseCharge

* upd

* better?

* refactor: using _SharedPhysicsSystem for TeleportActionSystem collision detection + small refactoring

* refactor: xml-doc

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-09 12:27:08 +00:00

57 lines
1.6 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Ninja.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ninja.Components;
/// <summary>
/// Component placed on a mob to make it a space ninja, able to use suit and glove powers.
/// Contains ids of all ninja equipment.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedSpaceNinjaSystem))]
public sealed partial class SpaceNinjaComponent : Component
{
/// <summary>
/// Currently worn suit
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Suit;
/// <summary>
/// Currently worn gloves, if enabled.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Gloves;
/// <summary>
/// Bound katana, set once equipped and never removed.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Katana;
/// <summary>
/// Objective to complete after calling in a threat.
/// </summary>
[DataField]
public EntProtoId TerrorObjective = "TerrorObjective";
/// <summary>
/// Objective to complete after setting everyone to arrest.
/// </summary>
[DataField]
public EntProtoId MassArrestObjective = "MassArrestObjective";
/// <summary>
/// Objective to complete after the spider charge detonates.
/// </summary>
[DataField]
public EntProtoId SpiderChargeObjective = "SpiderChargeObjective";
/// <summary>
/// Alert to show for suit power.
/// </summary>
[DataField]
public ProtoId<AlertPrototype> SuitPowerAlert = "SuitPower";
}