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* initially works i think * yeah * pulled these numbers outta my ass * text * silly * fixy fix * fix * This sure is a videogame * init test fuck everything * sprites * fix dirty * query * another query * craftable changeling sting * remove todo * \n * doc
20 lines
702 B
C#
20 lines
702 B
C#
using Content.Shared.Alert.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Nutrition.Components;
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/// <summary>
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/// Used for alerts that wish to display their satiation value using <see cref="GenericCounterAlertComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SatiationCounterAlertComponent : Component
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{
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/// <summary>
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/// The satiation type whose count should be used for the alert.
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/// </summary>
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[DataField]
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public ProtoId<SatiationTypePrototype> SatiationType = SatiationSystem.Hunger;
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}
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