mirror of
https://github.com/space-syndicate/space-station-14.git
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* initially works i think * yeah * pulled these numbers outta my ass * text * silly * fixy fix * fix * This sure is a videogame * init test fuck everything * sprites * fix dirty * query * another query * craftable changeling sting * remove todo * \n * doc
253 lines
9.4 KiB
C#
253 lines
9.4 KiB
C#
using Content.Shared.Alert;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.Prototypes;
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using Content.Shared.Rejuvenate;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Nutrition.EntitySystems;
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/// <summary>
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/// This system manages <see cref="SatiationComponent"/>. It handles the change of satiations in <see cref="Update"/>
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/// and external changes to satiations through accessors like <see cref="ModifyValue"/>.
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/// </summary>
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public abstract partial class SatiationSystem : EntitySystem
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{
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private AlertsSystem _alerts = default!;
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/// <summary>
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/// The ID of the <c>Hunger</c> satiation type. Provided because it is so commonly used in Content.
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/// </summary>
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public static readonly ProtoId<SatiationTypePrototype> Hunger = "Hunger";
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/// <summary>
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/// The ID of the <c>Thirst</c> satiation type. Provided because it is so commonly used in Content.
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/// </summary>
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public static readonly ProtoId<SatiationTypePrototype> Thirst = "Thirst";
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<SatiationComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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var entity = new Entity<SatiationComponent>(uid, component);
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foreach (var satiation in component.Satiations.Values)
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{
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if (!ProtoMan.Resolve(satiation.Prototype, out var proto))
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continue;
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if (_timing.CurTime >= satiation.NextAlertUpdateTime)
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{
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UpdateAlerts(entity, satiation, proto);
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}
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if (_timing.CurTime >= satiation.NextChangeRateModUpdateTime)
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{
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SetAuthoritativeValue(entity, satiation, proto, CalculateCurrentValue(satiation, proto));
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}
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}
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}
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}
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/// <summary>
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/// Sets starting satiation values.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnMapInit(Entity<SatiationComponent> entity, ref MapInitEvent args)
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{
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foreach (var (type, satiation) in entity.Comp.Satiations)
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{
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AddSatiation(entity.AsNullable(), type, satiation);
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}
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}
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/// <summary>
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/// Clears alerts.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnShutdown(Entity<SatiationComponent> entity, ref ComponentShutdown args)
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{
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foreach (var satiation in entity.Comp.Satiations.Values)
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{
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if (!ProtoMan.Resolve(satiation.Prototype, out var proto))
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continue;
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_alerts.ClearAlertCategory(entity.Owner, proto.AlertCategory);
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}
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}
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/// <summary>
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/// Sets all satiations to their maximums.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnRejuvenate(Entity<SatiationComponent> entity, ref RejuvenateEvent args)
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{
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foreach (var type in entity.Comp.Satiations.Keys)
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{
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SetValue(entity, type, satiationValue: int.MaxValue);
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}
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}
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/// <remarks>
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/// This is basically a special-case reimplementation of <see cref="BaseSatiationEffectSystem{TComp,T}.OnSatiationUpdate"/>.
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/// </remarks>
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[SubscribeLocalEvent]
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private void UpdateAlertsOnSatiationUpdated(Entity<SatiationComponent> entity, ref SatiationUpdateEvent args)
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{
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if (entity.Comp.GetOrNull(args.Type) is not { } satiation ||
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!ProtoMan.Resolve(satiation.Prototype, out var proto))
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return;
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UpdateAlerts(entity, satiation, proto);
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}
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/// <summary>
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/// This helper resolves <paramref name="type"/> and returns the corresponding <see cref="Satiation"/> from
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/// <paramref name="satiations"/> along with its <see cref="SatiationPrototype"/>.
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/// Returns null if the prototype fails to resolve, or if the component does not have the specified satiation.
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/// </summary>
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private (Satiation Satiation, SatiationPrototype Proto)? GetAndResolveSatiationOfType(
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SatiationComponent satiations,
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[ForbidLiteral] ProtoId<SatiationTypePrototype> type
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)
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{
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if (satiations.GetOrNull(type) is not { } satiation ||
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!ProtoMan.Resolve(satiation.Prototype, out var proto))
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return null;
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return (satiation, proto);
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}
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/// <summary>
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/// Calculates the current value of the given <see cref="Satiation"/> by linearly extrapolating the change of the
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/// value based on <see cref="Satiation.LastAuthoritativeValue"/>, <see cref="Satiation.LastAuthoritativeChangeTime"/>
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/// and <see cref="Satiation.ActualChangeRate"/>
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/// </summary>
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private float CalculateCurrentValue(Satiation satiation, SatiationPrototype proto)
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{
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var dt = _timing.CurTime - satiation.LastAuthoritativeChangeTime;
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var value = satiation.LastAuthoritativeValue + (float)dt.TotalSeconds * satiation.ActualChangeRate;
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return proto.ClampSatiationWithinThresholds(value);
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}
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/// <summary>
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/// Calculates when <paramref name="satiation"/>'s value will reach either <paramref name="upperBound"/> or
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/// <paramref name="lowerBound"/>, or <c>null</c> if neither will happen based on the current expected linear
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/// evolution of the satiation value. A null bound is treated as unreachable, so if both bounds are null, this
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/// this function returns null.
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/// </summary>
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/// <seealso cref="EvolvesToTargetAt"/>
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private TimeSpan? EvolvesToBoundAt(
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Satiation satiation,
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SatiationPrototype proto,
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int? upperBound,
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int? lowerBound
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) => satiation.ActualChangeRate switch
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{
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> 0 when upperBound is { } t => EvolvesToTargetAt(satiation, proto, t),
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< 0 when lowerBound is { } t => EvolvesToTargetAt(satiation, proto, t),
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// Change rate is zero or there's no threshold to decay/grow into: we'll never change without outside modification
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_ => null,
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};
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/// <summary>
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/// Calculates when <paramref name="satiation"/>'s value will reach <paramref name="target"/>, or <c>null</c> if
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/// the current linear evolution will not reach that value.
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/// </summary>
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/// <seealso cref="EvolvesToBoundAt"/>
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private TimeSpan? EvolvesToTargetAt(Satiation satiation, SatiationPrototype proto, int target)
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{
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var seconds = (target - CalculateCurrentValue(satiation, proto)) / satiation.ActualChangeRate;
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if (!seconds.IsValid() || seconds < 0f)
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return null;
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return _timing.CurTime + TimeSpan.FromSeconds(seconds);
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}
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/// <summary>
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/// The beating heart of this system, this function sets the given <paramref name="entity"/>'s
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/// <paramref name="satiation"/> to <paramref name="value"/>. This involves
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/// updating obvious fields on the <see cref="SatiationComponent"/>, but since changes to the value also affect the
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/// current threshold, we need to consider all of the effects that has as well.
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/// </summary>
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private void SetAuthoritativeValue(
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Entity<SatiationComponent> entity,
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Satiation satiation,
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SatiationPrototype proto,
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float value
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)
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{
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// Update the authoritative value itself.
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satiation.LastAuthoritativeChangeTime = _timing.CurTime;
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satiation.LastAuthoritativeValue = proto.ClampSatiationWithinThresholds(value);
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if (!TryGetValueByThreshold(
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entity,
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satiation.SatiationType,
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proto.ChangeModifiers,
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out var currentChangeMod,
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out var nextHigherThreshold,
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out var nextLowerThreshold
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))
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{
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currentChangeMod = 1f;
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}
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satiation.ActualChangeRate = proto.BaseChangeRate * currentChangeMod;
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satiation.NextChangeRateModUpdateTime = EvolvesToBoundAt(
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satiation,
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proto,
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nextHigherThreshold,
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nextLowerThreshold
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);
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var updateEvent = new SatiationUpdateEvent(satiation.SatiationType);
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RaiseLocalEvent(entity, ref updateEvent);
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DirtyField(entity.AsNullable(), SatiationComponent.SatiationFieldName);
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}
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private void UpdateAlerts(
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Entity<SatiationComponent> entity,
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Satiation satiation,
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SatiationPrototype proto
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)
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{
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TryGetValueByThreshold(
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entity,
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satiation.SatiationType,
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proto.Alerts,
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out var result,
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out var nextHigherThreshold,
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out var nextLowerThreshold
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);
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if (result is { } alert)
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{
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_alerts.ShowAlert(entity.Owner, alert);
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}
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else
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{
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_alerts.ClearAlertCategory(entity.Owner, proto.AlertCategory);
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}
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satiation.NextAlertUpdateTime = EvolvesToBoundAt(
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satiation,
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proto,
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nextHigherThreshold,
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nextLowerThreshold
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);
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DirtyField(entity.AsNullable(), SatiationComponent.SatiationFieldName);
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}
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}
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/// <summary>
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/// This event is raised on entities with <see cref="SatiationComponent"/> when their satiation of <paramref name="Type"/>
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/// is directly set or when the <see cref="Satiation.ActualChangeRate">rate of change</see> to that satiation is changed.
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/// </summary>
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/// <remarks> This event may be raised even when no change has occurred.</remarks>
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[ByRefEvent]
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public readonly record struct SatiationUpdateEvent(ProtoId<SatiationTypePrototype> Type);
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