CatStation/Content.Shared/Photography/PictureTakerComponent.cs
KeTuFaisPiKiNut 63ce4c9be1
Travel Camera (#43322)
* Travel camera

* Adds TravelCamera as rare maintenance loot

* Prevent Travel Camera from converting people to Revolution

* Removed AoE for travel_camera

* Adds Travel Camera to Uplink

* Camera sprites

* camera working on modern code

* camera melee only

* every error fixed + camera sfx

* PoC photography

* textures

* charges, description order, fixed typo

* support for colors

* typos plus different photograph colors

* more typos

* final typos?

* oh god i dont know how to write so many typos

* fix lint warnings

* Update Resources/Audio/Misc/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Misc/photograph.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Photography/PhotographComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Photography/PhotographComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Photography/PhotographComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* follow convention: bases shouldn't have any sprites

* uses identity.entity system

* Picture taker component comments.

* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* spaces inserted

* 4-spaced indentation

* 4-space indent

* uses SharedChargesSystem

* canconvert component instead of convertitem tag

* removed mention of tags from head rev component

* component no longer has a constructor

* use tables + do the things on shared

* fix abstract-ness warning

* formatting + comments

* cleanup and improvements

* oops

* fix warnings

* 1 tc / disruption + recursion (also i'm pretty sure it can spawn in maints now)

* proper recursion checking (i think!)

* Added a dot for coherence.

* minor cleanup

* brought back the melee

* fixed description

* More accurate, albeit less funny camera description.

* deduplicate code with flash system

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-07 20:18:04 +00:00

19 lines
630 B
C#

using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.GameStates;
namespace Content.Shared.Photography;
// since camera is taken...
/// <summary>
/// Marks an entity as able to take pictures (when you smash other entities with it).
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PictureTakerComponent : Component
{
/// <summary>
/// The entities that will be spawned & given a PhotographComponent when the owning entity is used.
/// The table should only select one item at a time.
/// </summary>
[DataField]
public EntityTableSelector? Photographs;
}