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14 lines
342 B
C#
14 lines
342 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Physics;
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/// <summary>
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/// Use this to allow a specific UID to prevent collides
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class PreventCollideComponent : Component
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{
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[AutoNetworkedField]
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public EntityUid Uid;
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}
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