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* verb category * voltage toggle comp * move stuff * add simple prototype * implement verb action * switch expression * fixed the node not updating * charge the battery * fixed battery not charging * spawn on battery level system * finally works * swap commentary position * can only anchor the extractor on the station * popup message for trying to anchor outside of station * default placement for unanchored version * ops * fix body type * commentary * update visuals of power consumer * add custom sprite * fix light layer not changing * xenoborg circuit * fix xenoborg circuit * add tag * add hand to hold xenoborg circuits * move to material * add xenoborg circuit material * add recipe to mothership core * add a hand to hold circuits to the mothership core * to not confuse * update * ops * another ops * update mothership * update guidebook * update values * more info * fix stack * can store xenoborg circuits * description * also update description * circuit -> crytal * not modified from anything * update description * Revert "update mothership" This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48. * update empty label * small update to sprite * not necessary code * remove empty line * color * make it explode when destroyed * change values * update sprite * update sprite * make it eletrified * flavor text * simplify to only use charge * subscribe to event * new line * remove popup * no need for the setter * no longer networked * feedback popups * Minor tweaks * better to understand * better now? * double the amount of power per crystal * ajust power levels * make modules cost more * update guidebook with new values * add popup back * i love solving merge issues * remove readonly * use Transform * predict verb * only do stuff if both comps are present * newline * fix popup * remove string.empty * better voltage comment * remove indentation from comment * comment * break the extractor * fix comp * change to protected * add a client system * make the component with the biggest name ever * fix the anchor fail message popup * kill this thing * update the proto * revert changes to PowerNetSystem * ops * make it spawn some gas when it explodes * can't discharge * comment was wrong * swap order of components * set examinable to false * examine text * rename AnchorableSystem to SharedAnchorableSystem * rename file and make it abstract * server side anchor system * ops * client anchor system * use server anchorable system in server * use battery visuals * use a helper method * revert changes to anchorable system * new system * new line * ops, not used * ops * fix battery visuals * set CableDeviceNode as not enabled * set setting on map init * enough feedback for the mothership * new line * locale changes * locale changes to SharedPowerNetworkBatteryChargerVoltageTogglerSystem * change name (again) * update comments * add event * raise a event * use events * use a method instead of just raising the event * more subscriptions to the voltage change event * update locale stuff * upgrade voltage toggler system with stuff from the power switch system * replace power switch with voltage toggle in generator window * replace power switch with voltage toggle in SharedPortableGeneratorSystem * replace power switch with voltage toggle in power sensor * KILL POWER SWITCHABLE COMPONENT AND SYSTEM * replace power switch with voltage toggle in PortableGeneratorSystem * replace all PowerSwitchable for VoltageToggler in the prototypes * nullable switch text * not required anymore * mistake with the yml * fix some issues with locale * opposite * i don't have words * only use delay if it has the delay comp * revert this change * revert this change * revert this change * revert this change * add color * comment * use another component * fix the alert not showing * generic comp for powernetwork battery and power consumer * rename events * fix proto * make it less efficient * change how it displays the rogue power thingy * Comp is evil * comment * use resolve * loc id * error * one line * move this stuff to the voltage toggler system * revert changes to PowerNetConnector * revert changes to NodeContainerSystem * revert changes that mess with PowerSupplierComponent * revert changes to SharedBatterySystem * revert changes to server BatterySystem * revert changes to PowerMonitoringConsoleSystem * remove whitespace * guess it was 2 lines * remove this from PowerNetworkBatteryComponent * PowerConsumerBatteryCharger * remove charging behavior from power sink system * add new component to power sink * extractor now uses power consumer comp * update PowerDeviceVisuals.Powered for power consumers that are recieving power * use PowerDeviceVisuals.Powered instead of BatteryVisuals.Charging * PowerConsumerBatteryChargerEfficiencyVoltageTogglerComponent * change values * Orks micro balance * me when i forget to change the actual value * change values in the guidebook * use a event * move efficiency to the powerconsumer component * ops * revert this random change * remove mapinit * move to one line * remove try comp * update event * this is important * use a entity table * only one line * use the entity table * use the current body crusher proto * update guidebook * say that it changes the efficiency * Improve guidebook wording.xml Co-authored-by: korczoczek <danielkorczok@gmail.com> * remove random whitespace Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * style stuff Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * make AnchorOnlyOnStationComponent networked * better wording Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Prettier Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * fix stack text * give option to be anchored on any station member * use 4 spaces * use stuff from the other PR * revert this change * remove power toggle things * idk * use a update loop * revert locale changes about the voltage toggler * remove mentions of voltage toggling * ops * fix proto * remove white line * revert this * move efficiency to PowerConsumerBatteryCharger * revert rider suggestion * custom sprite for extractor flatpack * use a new enum * make it destructible * cleanup --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: korczoczek <danielkorczok@gmail.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu>
18 lines
333 B
C#
18 lines
333 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Power
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{
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[Serializable, NetSerializable]
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public enum PowerDeviceVisuals : byte
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{
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VisualState,
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Powered,
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BatteryPowered
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}
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[Serializable, NetSerializable]
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public enum PowerConsumerVisuals : byte
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{
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Consuming
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}
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}
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