CatStation/Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

125 lines
4.7 KiB
C#

using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.Examine;
using Content.Shared.Radio.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Power;
namespace Content.Shared.Radio.EntitySystems;
public abstract partial class SharedJammerSystem : EntitySystem
{
[Dependency] private ItemToggleSystem _itemToggle = default!;
[Dependency] private SharedDeviceNetworkJammerSystem _jammer = default!;
[Dependency] private SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioJammerComponent, ItemToggledEvent>(OnItemToggle);
SubscribeLocalEvent<RadioJammerComponent, RefreshChargeRateEvent>(OnRefreshChargeRate);
SubscribeLocalEvent<RadioJammerComponent, GetVerbsEvent<Verb>>(OnGetVerb);
SubscribeLocalEvent<RadioJammerComponent, ExaminedEvent>(OnExamine);
}
private void OnItemToggle(Entity<RadioJammerComponent> entity, ref ItemToggledEvent args)
{
if (args.Activated)
{
EnsureComp<ActiveRadioJammerComponent>(entity);
EnsureComp<DeviceNetworkJammerComponent>(entity, out var jammingComp);
_jammer.SetRange((entity, jammingComp), GetCurrentRange(entity));
_jammer.AddJammableNetwork((entity, jammingComp), (int) DeviceNetIdDefaults.Wireless);
// Add excluded frequencies using the system method
foreach (var freq in entity.Comp.FrequenciesExcluded)
{
_jammer.AddExcludedFrequency((entity, jammingComp), (uint)freq);
}
}
else
{
RemCompDeferred<ActiveRadioJammerComponent>(entity);
RemCompDeferred<DeviceNetworkJammerComponent>(entity);
}
if (args.User == null)
return;
var state = Loc.GetString(args.Activated ? "radio-jammer-component-on-state" : "radio-jammer-component-off-state");
var message = Loc.GetString("radio-jammer-component-on-use", ("state", state));
_popup.PopupEntity(message, args.User.Value, args.User.Value);
}
private void OnRefreshChargeRate(Entity<RadioJammerComponent> entity, ref RefreshChargeRateEvent args)
{
if (_itemToggle.IsActivated(entity.Owner))
args.NewChargeRate -= GetCurrentWattage(entity);
}
private void OnGetVerb(Entity<RadioJammerComponent> entity, ref GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
var user = args.User;
byte index = 0;
foreach (var setting in entity.Comp.Settings)
{
// This is because Act wont work with index.
// Needs it to be saved in the loop.
var currIndex = index;
var verb = new Verb
{
Priority = currIndex,
Category = VerbCategory.PowerLevel,
Disabled = entity.Comp.SelectedPowerLevel == currIndex,
Act = () =>
{
entity.Comp.SelectedPowerLevel = currIndex;
Dirty(entity);
// If the jammer is off, this won't do anything which is fine.
// The range should be updated when it turns on again!
_jammer.TrySetRange(entity.Owner, GetCurrentRange(entity));
_popup.PopupEntity(Loc.GetString(setting.Message), user, user);
},
Text = Loc.GetString(setting.Name),
};
args.Verbs.Add(verb);
index++;
}
}
private void OnExamine(Entity<RadioJammerComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var powerIndicator = _itemToggle.IsActivated(ent.Owner)
? Loc.GetString("radio-jammer-component-examine-on-state")
: Loc.GetString("radio-jammer-component-examine-off-state");
args.PushMarkup(powerIndicator);
var powerLevel = Loc.GetString(ent.Comp.Settings[ent.Comp.SelectedPowerLevel].Name);
var switchIndicator = Loc.GetString("radio-jammer-component-switch-setting", ("powerLevel", powerLevel));
args.PushMarkup(switchIndicator);
}
private float GetCurrentWattage(Entity<RadioJammerComponent> jammer)
{
return jammer.Comp.Settings[jammer.Comp.SelectedPowerLevel].Wattage;
}
protected float GetCurrentRange(Entity<RadioJammerComponent> jammer)
{
return jammer.Comp.Settings[jammer.Comp.SelectedPowerLevel].Range;
}
}