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* radiosystem is funny * review Co-authored-by: slarticodefast <slarticodefast@users.noreply.github.com> Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> * dont forget your tests * dont forget your loc * networking Co-authored-by: Tayrtahn <Tayrtahn@users.noreply.github.com> * dont return because its breaks * uh * review Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> * more predictions and cleanup * refactor: just me, being picky about whitespaces and commetns formatting --------- Co-authored-by: slarticodefast <slarticodefast@users.noreply.github.com> Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: Tayrtahn <Tayrtahn@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Shared.Chat;
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namespace Content.Shared.Radio;
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/// <summary>
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/// Event raised when a radio message is received.
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/// </summary>
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[ByRefEvent]
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public readonly record struct RadioReceiveEvent(string Message, EntityUid MessageSource, RadioChannelPrototype Channel, EntityUid RadioSource, MsgChatMessage ChatMsg);
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/// <summary>
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/// Event raised on the parent entity of a headset radio when a radio message is received.
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/// </summary>
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[ByRefEvent]
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public readonly record struct HeadsetRadioReceiveRelayEvent(RadioReceiveEvent RelayedEvent);
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/// <summary>
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/// Use this event to cancel sending message per receiver.
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/// </summary>
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[ByRefEvent]
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public record struct RadioReceiveAttemptEvent(RadioChannelPrototype Channel, EntityUid RadioSource, EntityUid RadioReceiver)
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{
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public readonly RadioChannelPrototype Channel = Channel;
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public readonly EntityUid RadioSource = RadioSource;
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public readonly EntityUid RadioReceiver = RadioReceiver;
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public bool Cancelled = false;
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}
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/// <summary>
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/// Use this event to cancel sending message to every receiver.
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/// </summary>
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[ByRefEvent]
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public record struct RadioSendAttemptEvent(RadioChannelPrototype Channel, EntityUid RadioSource)
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{
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public readonly RadioChannelPrototype Channel = Channel;
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public readonly EntityUid RadioSource = RadioSource;
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public bool Cancelled = false;
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}
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