CatStation/Content.Shared/Robotics/RoboticsConsoleUi.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

156 lines
4.2 KiB
C#

using Content.Shared.DeviceNetwork;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
namespace Content.Shared.Robotics;
[Serializable, NetSerializable]
public enum RoboticsConsoleUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class RoboticsConsoleState : BoundUserInterfaceState
{
/// <summary>
/// Map of device network addresses to cyborg data.
/// </summary>
public Dictionary<string, CyborgControlData> Cyborgs;
/// <summary>
/// If the UI will have the buttons to disable and destroy.
/// </summary>
public bool AllowBorgControl;
public RoboticsConsoleState(Dictionary<string, CyborgControlData> cyborgs, bool allowBorgControl)
{
Cyborgs = cyborgs;
AllowBorgControl = allowBorgControl;
}
}
/// <summary>
/// Message to disable the selected cyborg.
/// </summary>
[Serializable, NetSerializable]
public sealed class RoboticsConsoleDisableMessage : BoundUserInterfaceMessage
{
public readonly string Address;
public RoboticsConsoleDisableMessage(string address)
{
Address = address;
}
}
/// <summary>
/// Message to destroy the selected cyborg.
/// </summary>
[Serializable, NetSerializable]
public sealed class RoboticsConsoleDestroyMessage : BoundUserInterfaceMessage
{
public readonly string Address;
public RoboticsConsoleDestroyMessage(string address)
{
Address = address;
}
}
/// <summary>
/// All data a client needs to render the console UI for a single cyborg.
/// Created by <c>BorgTransponderComponent</c> and sent to clients by <c>RoboticsConsoleComponent</c>.
/// </summary>
[DataRecord, Serializable, NetSerializable]
public partial record struct CyborgControlData
{
/// <summary>
/// Texture of the borg chassis.
/// </summary>
[DataField(required: true)]
public SpriteSpecifier? ChassisSprite;
/// <summary>
/// Name of the borg chassis.
/// </summary>
[DataField(required: true)]
public string ChassisName = string.Empty;
/// <summary>
/// Name of the borg's entity, including its silicon id.
/// </summary>
[DataField(required: true)]
public string Name = string.Empty;
/// <summary>
/// Battery charge from 0 to 1.
/// </summary>
[DataField]
public float Charge;
/// <summary>
/// HP level from 0 to 1.
/// </summary>
[DataField]
public float HpPercent; // 0.0 to 1.0
/// <summary>
/// How many modules this borg has, just useful information for roboticists.
/// Lets them keep track of the latejoin borgs that need new modules and stuff.
/// </summary>
[DataField]
public int ModuleCount;
/// <summary>
/// Whether the borg has a brain installed or not.
/// </summary>
[DataField]
public bool HasBrain;
/// <summary>
/// Whether the borg can currently be disabled if the brain is installed,
/// if on cooldown then can't queue up multiple disables.
/// </summary>
[DataField]
public bool CanDisable;
/// <summary>
/// When this cyborg's data will be deleted.
/// Set by the console when receiving the packet.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan Timeout = TimeSpan.Zero;
public CyborgControlData(SpriteSpecifier? chassisSprite, string chassisName, string name, float charge, float hpPercent, int moduleCount, bool hasBrain, bool canDisable)
{
ChassisSprite = chassisSprite;
ChassisName = chassisName;
Name = name;
Charge = charge;
HpPercent = hpPercent;
ModuleCount = moduleCount;
HasBrain = hasBrain;
CanDisable = canDisable;
}
}
/// <summary>
/// Disables a borg when received.
/// </summary>
public partial record struct RoboticsCyborgDisablePayload : INetworkPayload;
/// <summary>
/// Destroys a borg when received.
/// </summary>
public partial record struct RoboticsCyborgDestroyPayload : INetworkPayload;
/// <summary>
/// A wrapper for <see cref="CyborgControlData"/>
/// </summary>
public partial record struct RoboticsCyborgDataPayload : INetworkPayload
{
[DataField]
public CyborgControlData Data;
}