CatStation/Content.Shared/Sericulture/SericultureComponent.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

53 lines
1.8 KiB
C#

using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Sericulture;
/// <summary>
/// Should be applied to any mob that you want to be able to produce any material with an action and the cost of hunger.
/// TODO: Probably adjust this to utilize organs?
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSericultureSystem)), AutoGenerateComponentState]
public sealed partial class SericultureComponent : Component
{
/// <summary>
/// The text that pops up whenever sericulture fails for not having enough hunger.
/// </summary>
[DataField, AutoNetworkedField]
public LocId PopupText = "sericulture-failure-hunger";
/// <summary>
/// What will be produced at the end of the action.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public EntProtoId EntityProduced;
/// <summary>
/// The entity needed to actually preform sericulture. This will be granted (and removed) upon the entity's creation.
/// </summary>
[DataField, AutoNetworkedField]
public EntProtoId Action = "ActionSericulture";
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;
/// <summary>
/// How long will it take to make.
/// </summary>
[DataField, AutoNetworkedField]
public float ProductionLength = 3f;
/// <summary>
/// This will subtract (not add, don't get this mixed up) from the current hunger of the mob doing sericulture.
/// </summary>
[DataField, AutoNetworkedField]
public float HungerCost = 5f;
/// <summary>
/// If the entity's hunger satiation is below this value, it cannot spin web.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public SatiationValue MinHungerThreshold;
}