CatStation/Content.Shared/Shuttles/Systems/SharedEmergencyShuttleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

50 lines
1.6 KiB
C#

using Content.Shared.CCVar;
using Content.Shared.Popups;
using Content.Shared.Shuttles.Components;
using Content.Shared.UserInterface;
using Robust.Shared.Configuration;
namespace Content.Shared.Shuttles.Systems;
public abstract partial class SharedEmergencyShuttleSystem : EntitySystem
{
[Dependency] protected IConfigurationManager ConfigManager = default!;
[Dependency] protected SharedPopupSystem Popup = default!;
private bool _emergencyEarlyLaunchAllowed;
/// <summary>
/// Has the emergency shuttle arrived?
/// </summary>
public bool EmergencyShuttleArrived { get; protected set; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
Subs.CVar(ConfigManager, CCVars.EmergencyEarlyLaunchAllowed, value => _emergencyEarlyLaunchAllowed = value, true);
}
private void OnEmergencyOpenAttempt(Entity<EmergencyShuttleConsoleComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
// I'm hoping ActivatableUI checks it's open before allowing these messages.
if (_emergencyEarlyLaunchAllowed)
return;
args.Cancel();
if (!args.Silent)
Popup.PopupEntity(Loc.GetString("emergency-shuttle-console-no-early-launches"), ent, args.User);
}
/// <summary>
/// Attempts to get the EntityUid of the emergency shuttle
/// </summary>
public EntityUid? GetShuttle()
{
AllEntityQuery<EmergencyShuttleComponent>().MoveNext(out var shuttle, out _);
return shuttle;
}
}