CatStation/Content.Shared/Species/Components/ReformComponent.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

47 lines
1.2 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Species.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ReformComponent : Component
{
/// <summary>
/// The action to use.
/// </summary>
[DataField(required: true)]
public EntProtoId ActionPrototype = default!;
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;
/// <summary>
/// How long it will take to reform
/// </summary>
[DataField(required: true)]
public float ReformTime = 0;
/// <summary>
/// Whether or not the entity should start with a cooldown
/// </summary>
[DataField]
public bool StartDelayed = true;
/// <summary>
/// Whether or not the entity should be stunned when reforming at all
/// </summary>
[DataField]
public bool ShouldStun = true;
/// <summary>
/// The text that appears when attempting to reform
/// </summary>
[DataField(required: true)]
public string PopupText;
/// <summary>
/// The mob that our entity will reform into
/// </summary>
[DataField(required: true)]
public EntProtoId ReformPrototype { get; private set; }
}