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* move-accents-to-shared * Update AccentSystem.cs * Update ListeningSystem.cs * aaaaaa * Update AccentSystem.cs * oh god * aaooao * // * review * fix * Update VocalSystem.cs
18 lines
531 B
C#
18 lines
531 B
C#
using Content.Shared.Speech.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Speech.Components;
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/// <summary>
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/// Rattle me bones!
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SkeletonAccentSystem))]
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public sealed partial class SkeletonAccentComponent : BaseAccentComponent
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{
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/// <summary>
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/// Chance that the message will be appended with "ACK ACK!"
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/// </summary>
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[DataField]
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public float AckChance = 0.3f; // Funnier if it doesn't happen every single time
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}
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