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* move-accents-to-shared * Update AccentSystem.cs * Update ListeningSystem.cs * aaaaaa * Update AccentSystem.cs * oh god * aaooao * // * review * fix * Update VocalSystem.cs
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using System.Linq;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Speech.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using System.Text.RegularExpressions;
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namespace Content.Shared.Speech.EntitySystems;
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public sealed partial class PirateAccentSystem : RelayAccentSystem<PirateAccentComponent>
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{
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private static readonly Regex FirstWordAllCapsRegex = new(@"^(\S+)");
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private ReplacementAccentSystem _replacement = default!;
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// Converts left word when typed into the right word. For example typing you becomes ye.
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public override string Accentuate(string message, Entity<PirateAccentComponent>? ent = null)
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{
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var random = ent.HasValue
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? SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent.Value))
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: _random;
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var msg = _replacement.ApplyReplacements(message, "pirate", ent?.Owner);
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if (!random.Prob(ent.HasValue ? ent.Value.Comp.YarrChance : 0.5f))
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return msg;
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// Checks if the first word of the sentence is all caps
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// So the prefix can be allcapped and to not resanitize the captial
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var firstWordAllCaps = !FirstWordAllCapsRegex.Match(msg).Value.Any(char.IsLower);
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if (ent.HasValue)
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{
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var pick = random.Pick(ent.Value.Comp.PirateWords);
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var pirateWord = Loc.GetString(pick);
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// Reverse sanitize capital
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if (!firstWordAllCaps)
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msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
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else
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pirateWord = pirateWord.ToUpper();
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msg = pirateWord + " " + msg;
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}
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return msg;
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}
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}
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