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29 lines
854 B
C#
29 lines
854 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Sprite;
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/// <summary>
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/// Add a simple sprite overlay to an entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class SimpleSpriteOverlayComponent : Component
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{
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/// <summary>
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/// Rsi of the sprite we want to overlay.
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/// </summary>
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[DataField, AutoNetworkedField]
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public SpriteSpecifier OverlaySprite;
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/// <summary>
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/// The key of the entity layer into which the sprite will be inserted.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string LayerMap = "simple_visual_overlay";
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/// <summary>
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/// The shader (if any) that will be applied to the sprite layer.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? Shader;
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}
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