CatStation/Content.Shared/Station/Components/FlingTowardStationComponent.cs
KeTuFaisPiKiNut eea9b64c25
Midround Changelings (#45681)
* i fucked up

* balance aaaa

* shitcode!!!!

* CLING HELLLLLLLL

* panic

* actually make them spawn

* balance, micro kind

* revert round end agent name

* fix a

* the prototyping

* Update Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* le sharedification

* no talking, meteor!

* fix scar's comments

* clean

* more clean

* Update ghost-role-component.ftl

Added the frail thing

* Update Content.Shared/Station/FlingTowardStationSystem.cs

Co-authored-by: phönix <pacifist.jules@gmail.com>

* Update Content.Shared/Station/Components/FlingTowardStationComponent.cs

Co-authored-by: phönix <pacifist.jules@gmail.com>

* Apply suggestion from @ScarKy0

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: phönix <pacifist.jules@gmail.com>
2026-09-01 15:21:45 +00:00

17 lines
478 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Station.Components;
/// <summary>
/// Entities with this component get flung toward the station on MapInit.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(FlingTowardStationSystem))]
public sealed partial class FlingTowardStationComponent : Component
{
/// <summary>
/// Speed at which you are thrown toward the station.
/// </summary>
[DataField]
public float Speed = 10f;
}