mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* i fucked up * balance aaaa * shitcode!!!! * CLING HELLLLLLLL * panic * actually make them spawn * balance, micro kind * revert round end agent name * fix a * the prototyping * Update Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * le sharedification * no talking, meteor! * fix scar's comments * clean * more clean * Update ghost-role-component.ftl Added the frail thing * Update Content.Shared/Station/FlingTowardStationSystem.cs Co-authored-by: phönix <pacifist.jules@gmail.com> * Update Content.Shared/Station/Components/FlingTowardStationComponent.cs Co-authored-by: phönix <pacifist.jules@gmail.com> * Apply suggestion from @ScarKy0 --------- Co-authored-by: nomdéraisonnablementlong <you@example.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: phönix <pacifist.jules@gmail.com>
17 lines
478 B
C#
17 lines
478 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Station.Components;
|
|
|
|
/// <summary>
|
|
/// Entities with this component get flung toward the station on MapInit.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(FlingTowardStationSystem))]
|
|
public sealed partial class FlingTowardStationComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Speed at which you are thrown toward the station.
|
|
/// </summary>
|
|
[DataField]
|
|
public float Speed = 10f;
|
|
}
|