mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
19 lines
689 B
C#
19 lines
689 B
C#
using Content.Shared.Station.Systems;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Station.Components;
|
|
|
|
/// <summary>
|
|
/// Component that tracks which station an entity is currently on.
|
|
/// Mainly used for UI purposes on the client to easily get station-specific data like alert levels.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(StationSystem))]
|
|
public sealed partial class StationTrackerComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The station this entity is currently on, if any.
|
|
/// Null when in space or not on any grid.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? Station;
|
|
}
|