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* sprite, start work on systems * Woah! Its work! * Show gateways! Yay! * Update ring.png * Update portal.yml * bububui * Fuck UI * draw lines! * clear old links lines * UI button work now! * we can cut links via UI now! * yay! linking via UI * comfortable linking * Update hand_teleporter.yml * ambience, linked entities events * nice connect and disconnect sounds! * unpowering and memory * power fix * chip added * chip linking & auto linking * chip examined * auto linked chips&gates variants * Update meta.json * Update computers.yml * syndicate gateway console, portal coloring, realtime UI update * QoL update * Circuitboards * Update StationGatewayNavMapControl.cs * optimize Draw(), add Filled console variant * documentation * mass renaming bro * resprited * resprite agani * Update tags.yml * Update Resources/Prototypes/Entities/Structures/Machines/station_teleporter.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/teleporters_chips.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/StationTeleporter/Components/TeleporterChipComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/StationTeleporter/StationTeleporterComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * renaming renaming * sharedization * UI fix * Data simplify * remove autodeletion * PostWallDrawingAction * Update TeleporterChipComponent.cs * fix lines offset * labeler renaming, rebound restiction removed * prevent link popup and sound spamming * auto linking refactor * RD handheld teleporter integration * fix randomteleport bug * Update hand_teleporter.yml * Update SharedStationTeleporterSystem.cs * Update SharedStationTeleporterSystem.UI.cs * some clean up * first smol review pass * and that * review pass 2 * Update station_teleporter.yml * review pass 3 * review pass 4 * finally * update protos * another clean up * fix bugs * add to players * remove unnecesary update loop lol. * Update computers.yml * fieldrance review apply * Kazne resprite --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.StationTeleporter.Components;
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/// <summary>
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/// Stores a reference to a specific teleporter. Can be inserted into the teleporter control console so that the console can control this teleporter.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedStationTeleporterSystem))]
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public sealed partial class TeleporterChipComponent : Component
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{
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/// <summary>
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/// Uid of the teleporter this chip is synced with.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? ConnectedTeleporter;
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/// <summary>
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/// The already-localized name of the teleporter this chip is synced with, copied here for use when examining the chip.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string ConnectedName = string.Empty;
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/// <summary>
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/// The sound played when this chip records a teleporter's coordinates.
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/// </summary>
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[DataField]
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public SoundSpecifier RecordSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.05f),
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};
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}
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