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* PressureImmunityStatusEffects * System * fix * fix 2 * oops * review * review * fix * Update PressureImmunityStatusEffectSystem.cs * PermanentStatusEffectsSystem * fix * oops
17 lines
496 B
C#
17 lines
496 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.StatusEffectNew.Components;
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/// <summary>
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/// Applies a set of permanent status effects while this component exists.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PermanentStatusEffectsComponent : Component
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{
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/// <summary>
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/// The status effects to apply.
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/// </summary>
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[DataField(required: true)]
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public HashSet<EntProtoId> StatusEffects = [];
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}
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