CatStation/Content.Shared/Sticky/Components/StickyVisualizerComponent.cs
2026-09-15 20:48:08 +00:00

30 lines
695 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Sticky.Components;
using DrawDepth;
/// <summary>
/// Sets the sprite's draw depth depending on whether it's stuck.
/// </summary>
[RegisterComponent]
public sealed partial class StickyVisualizerComponent : Component
{
/// <summary>
/// What sprite draw depth gets set to when stuck to something.
/// </summary>
[DataField]
public int StuckDrawDepth = (int) DrawDepth.Overdoors;
/// <summary>
/// The sprite's original draw depth before being stuck.
/// </summary>
[DataField]
public int OriginalDrawDepth;
}
[Serializable, NetSerializable]
public enum StickyVisuals : byte
{
IsStuck
}