CatStation/Content.Shared/Storage/Components/EntityProviderComponent.cs
Sir Warock e6b3b3a441
Predict Light Replacers & Add Radial Menu (#40636)
* Predict Light Replacers

* Public once more

* Light changes

* Introduce an OrderList.

* Added Radial Menu

* Fix missing Dirty()

* Introduce EntityProvider

* Migratiooon!

* Adress Reviews

* Forgot Comments

* Test-Fail Fix

* Fixes

* Update buttons

* Revert "Update buttons"

This reverts commit f84d8f2502600905a2ab4bce5463af6f2b4b1c3e.

* Introduce Dedicated Short String

* review

* Another review has hit the PR

Co-Authored-By: Whatstone <166147148+whatston3@users.noreply.github.com>

* Adressing reviews

Co-Authored-By: Whatstone <166147148+whatston3@users.noreply.github.com>

* Update LightReplacerMenuBoundUserInterface.cs

* refactor: do not pass ref type by ref, try not to create impure methods where it is not required

* refactor: random xml-doc changes

* refactor: more xml-doc, and 1 call per line convention

* Small fixes

* Iterate through the container

* updated xml docs

* IReadOnlyfix

* refactor: renaming, whitespaces, use deconstructor in foreach, use Enumerable instead of creating additional list when its possible that it will be empty and wont be modified

* refactor: fix collction cloning to not throw during modificaiton

* Replace popups with sounds.

* Added singular sounds

* refactor: fix error on moving items from one EntityProvider to another and back when they have some spawned entities in container

* Replaced Popup with Sound

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-18 10:21:46 +00:00

74 lines
2.8 KiB
C#

using Content.Shared.Storage.EntitySystems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Storage.Components;
/// <summary>
/// A generic entity storage that does not spawn entities in its storage until they're needed to be entities for other systems.
/// Useful for when an item stores a lot of entities without needing them to be entities in said storage.
/// Entities that are inserted back into the storage will remain entities, and are prioritized over non-spawned entities.
/// Refilling other entity providers will not spawn entities, as the end destination is also an entity provider storage.
/// </summary>
/// <example>Light replacers don't need their lights to be entities while in storage, but when they are used to replace a light.</example>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(EntityProviderSystem))]
public sealed partial class EntityProviderComponent : Component
{
/// <summary>
/// The counter for what entities are currently stored.
/// Each EntProtoId key corresponds to an entity, of which the value corresponds to how many are stored.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<EntProtoId, int> EntityCounter = [];
/// <summary>
/// The whitelist that entities have to pass in order to be inserted.
/// </summary>
[DataField(required: true)]
public EntityWhitelist Whitelist;
/// <summary>
/// Whether this provider can transfer its storage to other providers.
/// </summary>
[DataField]
public bool CanTransfer = true;
/// <summary>
/// Whether this provider can receive entities to its storage.
/// </summary>
[DataField]
public bool CanReceive = true;
/// <summary>
/// Whether this provider should be deleted after being emptied.
/// </summary>
[DataField]
public bool DeleteIfEmpty;
/// <summary>
/// The sound played whenever the provider is being refilled by a storage or another provider.
/// </summary>
[DataField]
public SoundSpecifier? PluralTransferSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
/// <summary>
/// The sound played whenever a singular, eligible entity is inserted into the provider.
/// </summary>
[DataField]
public SoundSpecifier? SingularTransferSound = new SoundPathSpecifier("/Audio/Weapons/click.ogg")
{
Params = new AudioParams
{
Volume = -4f,
}
};
/// <summary>
/// The container where items will be shortly spawned into when being materialized from the counter.
/// </summary>
[ViewVariables]
public Container Container;
}