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https://github.com/space-syndicate/space-station-14.git
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* Predict Light Replacers * Public once more * Light changes * Introduce an OrderList. * Added Radial Menu * Fix missing Dirty() * Introduce EntityProvider * Migratiooon! * Adress Reviews * Forgot Comments * Test-Fail Fix * Fixes * Update buttons * Revert "Update buttons" This reverts commit f84d8f2502600905a2ab4bce5463af6f2b4b1c3e. * Introduce Dedicated Short String * review * Another review has hit the PR Co-Authored-By: Whatstone <166147148+whatston3@users.noreply.github.com> * Adressing reviews Co-Authored-By: Whatstone <166147148+whatston3@users.noreply.github.com> * Update LightReplacerMenuBoundUserInterface.cs * refactor: do not pass ref type by ref, try not to create impure methods where it is not required * refactor: random xml-doc changes * refactor: more xml-doc, and 1 call per line convention * Small fixes * Iterate through the container * updated xml docs * IReadOnlyfix * refactor: renaming, whitespaces, use deconstructor in foreach, use Enumerable instead of creating additional list when its possible that it will be empty and wont be modified * refactor: fix collction cloning to not throw during modificaiton * Replace popups with sounds. * Added singular sounds * refactor: fix error on moving items from one EntityProvider to another and back when they have some spawned entities in container * Replaced Popup with Sound --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
183 lines
7.3 KiB
C#
183 lines
7.3 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.Events;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Storage.EntitySystems;
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public sealed partial class EntityProviderSystem
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{
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/// <summary>
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/// Attempts to insert an entity back into the entityStorage of the provider.
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/// They will be saved as an entity and are prioritized over spawning new entities of their kind.
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/// </summary>
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/// <param name="provider">The entity providing the entityProvider storage.</param>
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/// <param name="target">The entity attempted to be put into the provider.</param>
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/// <param name="user">The user attempting to insert the entity into the provider. Leave null to avoid popups.</param>
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/// <returns>Returns true if it was inserted successfully, otherwise false.</returns>
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[PublicAPI]
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public bool TryInsertIntoProvider(Entity<EntityProviderComponent> provider, EntityUid target, EntityUid? user = null)
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{
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if (_whitelist.IsWhitelistFail(provider.Comp.Whitelist, target))
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return false;
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// This event allows for a deeper check than a whitelist/blacklist.
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var ev = new EntityProviderInsertCheckEvent();
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RaiseLocalEvent(target, ref ev);
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if (ev.FailureMessage != null)
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{
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_popup.PopupEntity(ev.FailureMessage, provider, user, PopupType.Medium);
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return false;
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}
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var meta = MetaData(target);
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if (meta.EntityPrototype == null)
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return false;
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if (!provider.Comp.EntityCounter.TryAdd(meta.EntityPrototype, 1))
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provider.Comp.EntityCounter[meta.EntityPrototype]++;
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_container.Insert(target, provider.Comp.Container);
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if (user.HasValue) // This ensures not causing multiple sounds when refilled via storage.
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_audio.PlayPredicted(provider.Comp.SingularTransferSound, provider, user.Value);
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Dirty(provider);
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return true;
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}
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/// <summary>
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/// Try to get an entity from the provider and spawn it.
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/// </summary>
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/// <param name="provider">The entity providing the entityProvider storage.</param>
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/// <param name="protoId">The entity prototype ID to be spawned.</param>
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/// <param name="entity">The uid of the spawned entity.</param>
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/// <returns>Returns true when it was able to spawn it, otherwise false.</returns>
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[PublicAPI]
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public bool TryGetEntity(Entity<EntityProviderComponent?> provider, EntProtoId protoId, [NotNullWhen(true)] out EntityUid? entity)
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{
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entity = null;
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if (!TryGetEntities(provider, protoId, out var entities, 1))
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return false;
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entity = entities[0];
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return true;
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}
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/// <summary>
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/// Try to get a list of entities of the same kind from the provider and spawn them.
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/// </summary>
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/// <param name="provider">The entity providing the entityProvider storage.</param>
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/// <param name="protoId">The entity prototype ID to be spawned.</param>
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/// <param name="entities">The uid list of the spawned entities.</param>
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/// <param name="requestedAmount">The amount of entities to spawn. If null, it'll spawn all of them.</param>
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/// <returns>Returns true when it was able to spawn them, otherwise false.</returns>
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[PublicAPI]
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public bool TryGetEntities(
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Entity<EntityProviderComponent?> provider,
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EntProtoId protoId,
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[NotNullWhen(true)] out List<EntityUid>? entities,
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int? requestedAmount = null
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)
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{
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entities = null;
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if (requestedAmount <= 0
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|| !Resolve(provider, ref provider.Comp)
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|| !provider.Comp.EntityCounter.TryGetValue(protoId, out var amountInEntityProvider))
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return false;
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requestedAmount = requestedAmount == null ? amountInEntityProvider : Math.Min(requestedAmount.Value, amountInEntityProvider);
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// Prioritize already spawned entities before spawning new ones.
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entities = new List<EntityUid>(GetEntitiesFromContainer(provider, protoId, requestedAmount));
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requestedAmount -= entities.Count; // We don't need to spawn already spawned ones, so reduce the amount.
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amountInEntityProvider -= entities.Count;
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while (requestedAmount > 0)
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{
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var spawned = PredictedSpawnInContainerOrDrop(protoId, provider, ContainerId);
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entities.Add(spawned);
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amountInEntityProvider--;
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requestedAmount--;
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}
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if (amountInEntityProvider == 0)
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provider.Comp.EntityCounter.Remove(protoId);
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else
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provider.Comp.EntityCounter[protoId] = amountInEntityProvider;
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Dirty(provider);
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if (provider.Comp.DeleteIfEmpty && provider.Comp.EntityCounter.Count == 0)
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PredictedQueueDel(provider);
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return true;
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}
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/// <summary>
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/// Returns a readonly Dictionary containing the EntProtoIds and their corresponding stored amounts.
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/// This cannot be used for editing, only for knowing what and how much is stored.
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/// </summary>
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/// <param name="provider">The entity providing the entityProvider storage.</param>
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/// <param name="entityCounter">The dictionary containing the stored entities.</param>
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/// <returns>Returns true if the provider has one, otherwise false.</returns>
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[PublicAPI]
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public bool TryGetEntityCounter(Entity<EntityProviderComponent?> provider, [NotNullWhen(true)] out IReadOnlyDictionary<EntProtoId, int>? entityCounter)
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{
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entityCounter = null;
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if (!Resolve(provider, ref provider.Comp))
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return false;
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entityCounter = provider.Comp.EntityCounter;
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return true;
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}
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/// <summary>
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/// Attempts to spawn all entities of a kind, and then eject them from the provider.
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/// </summary>
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/// <param name="provider">The entity providing the entityProvider storage.</param>
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/// <param name="protoId">The entity prototype ID to be spawned.</param>
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/// <param name="entities">The uid list of the spawned and ejected entities.</param>
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/// <param name="requestedAmount">The amount of entities to spawn and eject. If null, it'll spawn all of them.</param>
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/// <param name="user">The user ejecting the items.</param>
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/// <returns>Returns true when the entities were spawned and ejected, otherwise false.</returns>
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[PublicAPI]
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public bool TryEjectEntities(
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Entity<EntityProviderComponent?> provider,
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EntProtoId protoId,
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[NotNullWhen(true)] out List<EntityUid>? entities,
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int? requestedAmount = null,
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EntityUid? user = null
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)
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{
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entities = null;
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if (!Resolve(provider, ref provider.Comp) || !TryGetEntities(provider, protoId, out entities, requestedAmount))
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return false;
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if (entities.Count == 0)
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{
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var message = Loc.GetString("comp-entity-provider-no-ejected");
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_popup.PopupEntity(message, provider, user, PopupType.Medium);
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return false;
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}
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foreach (var entity in entities)
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{
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_container.Remove(entity, provider.Comp.Container);
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}
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if (!ProtoMan.Resolve(protoId, out var prototype))
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return true;
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_audio.PlayPredicted(provider.Comp.PluralTransferSound, provider, user);
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return true;
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}
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}
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