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* TabletopSystem-move-to-shared * final refactor * Update TabletopHologramComponent.cs * Update AdminVerbSystem.Smites.cs * merge * line * prediction fix * Fix the scrunkly * Also noticed this --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
14 lines
391 B
C#
14 lines
391 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Tabletop.Components;
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/// <summary>
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/// Component for marking an entity as currently playing a tabletop.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedTabletopSystem))]
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public sealed partial class TabletopGamerComponent : Component
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{
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[DataField]
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public EntityUid Tabletop = EntityUid.Invalid;
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}
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