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11 lines
356 B
C#
11 lines
356 B
C#
using Content.Shared.Vehicle.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Vehicle.Components;
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/// <summary>
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/// A <see cref="VehicleComponent"/> whose operator must be buckled to it.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(VehicleSystem))]
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public sealed partial class StrapVehicleComponent : Component;
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