CatStation/Content.Shared/Weapons/Melee/EntityEffectMeleeComponent.cs
KeTuFaisPiKiNut 457378ff83
Apply Entity Effects On Melee (#44882)
* stub

* Revert "stub"

This reverts commit c1204b88d3ae1bbdca2deeb075a9dd0d6c529326.

* turtoise

* e

* e

* r

* Update SharedMeleeWeaponSystem.cs

* Update Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs

Co-authored-by: Connor Huffine <chuffine@gmail.com>

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-29 04:31:15 +00:00

17 lines
497 B
C#

using Content.Shared.EntityEffects;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Melee;
/// <summary>
/// Applies an entity effect on hit entities
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedMeleeWeaponSystem))]
public sealed partial class EntityEffectMeleeComponent : Component
{
/// <summary>
/// List of entity effects to apply to hit entities.
/// </summary>
[DataField(required: true)]
public EntityEffect[] Effects;
}