CatStation/Content.Shared/Weapons/Misc/ForceGunComponent.cs
Stanislav b22d38f9c0
Yaml audio params are often ignored (#36259)
* Replace WithVolume() with AddVolume(),
Remove AudioHelpers.WithVariation(),
Use specifier options for audio params

* Undo switching to AudioParams.AddVariation()

* Replace AudioHelpers.WithVariation with AudioParams.AddVariation()

* Test AudioParams.AddVariation() and change input parameters to sound like previous AudioHelpers.WithVariation()

* Fix build error

* Fix build error v2

* Remove DoAfter

* fixes

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-25 16:16:23 +00:00

23 lines
663 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Misc;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class ForceGunComponent : BaseForceGunComponent
{
/// <summary>
/// Maximum distance to throw entities.
/// </summary>
[DataField, AutoNetworkedField]
public float ThrowDistance = 15f;
[DataField, AutoNetworkedField]
public float ThrowForce = 30f;
[DataField("soundLaunch")]
public SoundSpecifier? LaunchSound = new SoundPathSpecifier("/Audio/Weapons/soup.ogg")
{
Params = AudioParams.Default.AddVolume(5f),
};
}