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29 lines
931 B
C#
29 lines
931 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// This component replaces the ammo counter UI with one that has custom sprites for the loaded ammo and spent ammo
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class CustomSpriteAmmoCounterComponent : Component
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{
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/// <summary>
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/// The sprite that will be used to count the ammo
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/// </summary>
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[DataField, AutoNetworkedField]
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public SpriteSpecifier LoadedAmmoSprite;
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/// <summary>
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/// The sprite that will be used to count the ammo when the ammo is spent
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/// </summary>
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[DataField, AutoNetworkedField]
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public SpriteSpecifier SpentAmmoSprite;
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/// <summary>
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/// The number of rows in the ammo counter UI
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/// </summary>
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[DataField, AutoNetworkedField]
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public int NumberOfRows = 2;
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}
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