CatStation/Resources/Prototypes/explosion.yml
2026-09-02 04:04:43 +00:00

168 lines
3.5 KiB
YAML

- type: explosion
id: Default
damagePerIntensity:
types:
Heat: 5
Blunt: 5
Piercing: 5
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 50, 75 ]
tileBreakRerollReduction: 25
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
temperature: 800
- type: explosion
id: Clake
damagePerIntensity:
types:
Heat: 2
Blunt: 2
Piercing: 3
Structural: 65
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 50, 75 ]
tileBreakRerollReduction: 25
lightColor: Orange
fireColor: Red
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
temperature: 800
- type: explosion
id: DemolitionCharge
damagePerIntensity:
types:
Heat: 5
Blunt: 5
Piercing: 5
Structural: 50
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 50, 75 ]
tileBreakRerollReduction: 25
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
temperature: 800
- type: explosion
id: MicroBomb
damagePerIntensity:
types:
Heat: 6
Blunt: 6
Piercing: 6
Structural: 20
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 1, 10, 15 ]
tileBreakRerollReduction: 30
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
temperature: 800
- type: explosion
id: Radioactive
damagePerIntensity:
types:
Radiation: 5
Heat: 4
Blunt: 3
Piercing: 3
lightColor: Green
fireColor: Green
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Cryo # I'm assuming this is some kind of endothermic implosion explosive? Sci-Fi stuff so the values can be totally made up
damagePerIntensity:
types:
Cold: 5
Blunt: 5
Structural: 50
tileBreakChance: [0]
tileBreakIntensity: [0]
lightColor: Blue
fireColor: Blue
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Minibomb
damagePerIntensity:
types:
Heat: 4
Blunt: 7
Piercing: 4
Structural: 10
tileBreakChance: [0, 0.5, 1]
tileBreakIntensity: [0, 50, 75]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
temperature: 800
- type: explosion
id: PowerSink
damagePerIntensity:
types:
Heat: 12
Blunt: 12
Piercing: 12
Structural: 30
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 1, 5, 10 ]
tileBreakRerollReduction: 3
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
temperature: 800
- type: explosion
id: HardBomb
damagePerIntensity:
types:
Heat: 15
Blunt: 15
Piercing: 6
Structural: 40
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 10, 30 ]
tileBreakRerollReduction: 10
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
temperature: 800
- type: explosion
id: FireBomb
damagePerIntensity:
types:
Heat: 1
Blunt: 2
Piercing: 3
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
fireStacks: 2
temperature: 1500
- type: explosion
id: XenoborgAntiStructureExplosion
damagePerIntensity:
types:
Heat: 4
Blunt: 2
Piercing: 3
Structural: 50
lightColor: Blue
fireColor: Blue
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
temperature: 800