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* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected! |
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| .. | ||
| Considerations | ||
| Curves | ||
| Queries | ||
| UtilityQueryPrototype.cs | ||
| UtilityService.cs | ||