mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
# Conflicts: # .github/workflows/publish.yml # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.Server/GameTicking/GameTicker.Player.cs # Content.Server/VoiceMask/VoiceMaskComponent.cs # Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/VoiceMask/VoiceMaskerComponent.cs # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Entities/Clothing/Masks/specific.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml # Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/blue_circuit.png # Resources/Textures/Tiles/green_circuit.png # Resources/Textures/Tiles/steel.png
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Content.Shared.Speech;
|
|
using Robust.Shared.Prototypes;
|
|
using Content.Shared.Humanoid;
|
|
|
|
namespace Content.Server.VoiceMask;
|
|
|
|
/// <summary>
|
|
/// This component is for voice mask items! Adding this component to clothing will give the the voice mask UI
|
|
/// and allow the wearer to change their voice and verb at will.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// DO NOT use this if you do not want the interface.
|
|
/// The VoiceOverrideSystem is probably what your looking for (Or you might have to make something similar)!
|
|
/// </remarks>
|
|
[RegisterComponent]
|
|
public sealed partial class VoiceMaskComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The name that will override an entities default name. If null, it will use the default override.
|
|
/// </summary>
|
|
[DataField]
|
|
public string? VoiceMaskName = null;
|
|
|
|
/// <summary>
|
|
/// The speech verb that will override an entities default one. If null, it will use the entities default verb.
|
|
/// </summary>
|
|
[DataField]
|
|
public ProtoId<SpeechVerbPrototype>? VoiceMaskSpeechVerb;
|
|
|
|
/// <summary>
|
|
/// The action that gets displayed when the voice mask is equipped.
|
|
/// </summary>
|
|
[DataField]
|
|
public EntProtoId Action = "ActionChangeVoiceMask";
|
|
|
|
// Corvax-TTS-Start
|
|
[DataField]
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string VoiceId = SharedHumanoidAppearanceSystem.DefaultVoice;
|
|
// Corvax-TTS-End
|
|
|
|
/// <summary>
|
|
/// Reference to the action.
|
|
/// </summary>
|
|
[DataField]
|
|
public EntityUid? ActionEntity;
|
|
}
|