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16 lines
497 B
C#
16 lines
497 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Misc;
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/// <summary>
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/// Added to entities tethered by a tethergun.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TetheredComponent : Component
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{
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[DataField("tetherer"), AutoNetworkedField]
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public EntityUid Tetherer;
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[ViewVariables(VVAccess.ReadWrite), DataField("originalAngularDamping"), AutoNetworkedField]
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public float OriginalAngularDamping;
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}
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