CatStation/Content.Shared/Weapons/Ranged/Components
Nemanja e510504596
Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-11 09:52:27 -04:00
..
ActionGunComponent.cs make dragons breathe fire (#26746) 2024-05-07 17:25:41 -07:00
AmmoComponent.cs Shotgun spread refactor (#27773) 2024-08-03 09:26:32 -04:00
AmmoProviderComponent.cs
AutoShootGunComponent.cs Star Wars 14: Shuttle weapon update (#23644) 2024-01-21 19:58:40 +11:00
BallisticAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 17:39:27 +10:00
BasicEntityAmmoProviderComponent.cs
BatteryAmmoProviderComponent.cs Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
BatteryWeaponFireModesComponent.cs BatteryWeaponFireModes refactor (#24502) 2024-01-29 11:09:56 +11:00
ChamberMagazineAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 17:39:27 +10:00
ClothingSlotAmmoProviderComponent.cs
ContainerAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 17:39:27 +10:00
FlyBySoundComponent.cs
GrapplingGunComponent.cs Grappling gun's ReelRate can be changed (#30493) 2024-07-31 00:26:18 +10:00
GunComponent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-11 11:42:11 -04:00
GunRequiresWieldComponent.cs tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-07-24 08:33:14 -04:00
GunWieldBonusComponent.cs Adds wielding for all large guns (#26970) 2024-05-09 19:58:15 -07:00
HitscanBatteryAmmoProviderComponent.cs
MagazineAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 17:39:27 +10:00
ProjectileBatteryAmmoProviderComponent.cs
RechargeBasicEntityAmmoComponent.cs Hivelord mob (#31322) 2024-09-11 09:52:27 -04:00
RechargeCycleAmmoComponent.cs
ReflectiveComponent.cs
RevolverAmmoProviderComponent.cs
SharedAmmoCounterComponent.cs
SolutionAmmoProviderComponent.cs
SpeedLoaderComponent.cs
TargetedProjectileComponent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-11 11:42:11 -04:00
UseDelayOnShootComponent.cs