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13 lines
476 B
C#
13 lines
476 B
C#
using Content.Corvax.Interfaces.Shared;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Corvax.Interfaces.Server;
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public interface IServerDiscordAuthManager : ISharedDiscordAuthManager
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{
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public event EventHandler<ICommonSession>? PlayerVerified;
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public Task<string> GenerateAuthLink(NetUserId userId, CancellationToken cancel);
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public Task<bool> IsVerified(NetUserId userId, CancellationToken cancel);
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}
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