CatStation/Content.Benchmarks
Aaron 5781283a9c
Tramstation (#34191)
* Tram!

* add tram to test file and add prototype

* fixed prototype

* fixed map and prototype

* small changes

* changed dorms and tool room

* Ready for review.
please dont be too harsh i will cry

* Various fixes

medical front, sci front. edited some maints. fixed cramped atmos. added warden bedroom

* small updates

* new maints rooms and small fixes

* i hope this doesnt break anything

* i dont think anyone reads these

* renamed everything

* Firelock 198X is a fun game

tiles under doors, fixed airlock access in parts, more maints stuff. tried to fix tram air

* still no idea how many people belong on this station

* Genpop, silos and more!

* Fixed Sec and atmos pipes

* i am a fool

* sec entrance to genpop. more engi parts and tram adjustments

* everytime i fix something i break something else

* small fixes and tram stuff

* added turrets and attempted to fix mail system

* Resolved most issues from playtest and changed prototype

* small changes

* minor tweaks

* More small fixes

* changes from feedback

* colored pipes

* redid turrets

* small fixes

* chem, comm and other changes

* someone else might need to finish this

* air and power fix in sec

* fixed vault and minor firelocks around the station

* lawyer and map test/pool

* bugfixing

* maint and misc changes

* no more diy teg

* tram speed limited

* changed job roster adn added Tram Driver spawn

* im an idiot

* final changes

* fix tests

* fix tests for real this time

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-30 03:18:39 +00:00
..
ColorInterpolateBenchmark.cs Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32) 2026-06-16 23:38:37 +00:00
ComponentFetchBenchmark.cs updates submodule & fixes content benchmarks & sets up ci (#11851) 2022-10-11 20:51:52 +02:00
ComponentQueryBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Content.Benchmarks.csproj Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
DeltaPressureBenchmark.cs Migrate Atmospherics to TensorPrimitives (#44139) 2026-06-02 12:52:50 -07:00
DependencyInjectBenchmark.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DestructibleBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DeviceNetworkingBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DynamicTreeBenchmark.cs Update b2dynamictree (#30630) 2025-03-08 14:49:13 +11:00
EffectDispatchBenchmark.cs Entity Effect dispatch benchmark (#44607) 2026-07-11 01:16:57 +00:00
EntityFetchBenchmark.cs Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
EntityManagerGetAllComponents.cs Fix IComponentFactory mock in benchmark (#29015) 2024-06-15 16:42:25 +10:00
GasReactionBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
GlobalUsings.cs Move TestPair & PoolManager to engine (#36797) 2025-09-21 17:17:43 +12:00
HeatCapacityBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
MapLoadBenchmark.cs Tramstation (#34191) 2026-07-30 03:18:39 +00:00
NetSerializerIntBenchmark.cs Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
NetSerializerStringBenchmark.cs Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
Program.cs Increase benchmark BuildTimeout (#37029) 2025-05-11 21:59:29 +10:00
PvsBenchmark.cs Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32) 2026-06-16 23:38:37 +00:00
RaiseEventBenchmark.cs Add benchmarks for raising local events with 2, 4, 8, and 16 subscribers (#44595) 2026-07-10 02:18:56 +00:00
SpawnEquipDeleteBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
StereoToMonoBenchmark.cs updates submodule & fixes content benchmarks & sets up ci (#11851) 2022-10-11 20:51:52 +02:00
Vector2iOffsetBenchmark.cs Microoptimize Vector2i.Offset (#103) 2026-06-19 07:38:27 +00:00